Hello all,
Does anyone know how to calculate from hand the bsp magic?
I know sparkedit will generate it for me but I would like to update the magic for myself. So I can attempt an xbox sp to mp conversion
Thanks, Talin64
How do you find bsp magic?
BSP magic is at the end of the scenario.
For single player maps, there is an array of these structs at the end of the scenario. For MP maps, there is only one.
Code: Select all
typedef struct STRUCT_SCENARIO_BSP_INFO
{
UINT BspStart;
UINT BspSize;
UINT Magic;
UINT Zero1;
char bsptag[4];
UINT NamePtr;
UINT unknown2;
UINT TagId;
}SCENARIO_BSP_INFO;
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