How do u use photoshop to make the ground?
How do u use photoshop to make the ground?
i no its with paintshop but i need to make it with photoshop
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- Posts: 231
- Joined: Sat Jan 17, 2004 9:41 pm
im sure your asking how to do the alpha.
next to layers (unless you changed everything around, which is unlikely if you dont know how to do this already) is a tab called channels. click on that and then you should see a list of "channels" rgb, red, green, and blue. you need to create an alpha channel, so go to the little arrow in a circle to the top right of the list. find "new channel" and open that. it should have it set up as an alpha already called "alpha 1" and have masked areas selected. click ok, this channel can now be used to create the same effects as kirks tutorial with black and white representing the two detail maps youll put in later. to actually put the black and white in the right places usually i copy and paste one of the other channels which i can easily increase the constrast of, uh, and do so. other wise, grab the paintbrush and do as kirk did.
the rest kirk covered
next to layers (unless you changed everything around, which is unlikely if you dont know how to do this already) is a tab called channels. click on that and then you should see a list of "channels" rgb, red, green, and blue. you need to create an alpha channel, so go to the little arrow in a circle to the top right of the list. find "new channel" and open that. it should have it set up as an alpha already called "alpha 1" and have masked areas selected. click ok, this channel can now be used to create the same effects as kirks tutorial with black and white representing the two detail maps youll put in later. to actually put the black and white in the right places usually i copy and paste one of the other channels which i can easily increase the constrast of, uh, and do so. other wise, grab the paintbrush and do as kirk did.
the rest kirk covered
.philipks wrote:im sure your asking how to do the alpha.
next to layers (unless you changed everything around, which is unlikely if you dont know how to do this already) is a tab called channels. click on that and then you should see a list of "channels" rgb, red, green, and blue. you need to create an alpha channel, so go to the little arrow in a circle to the top right of the list. find "new channel" and open that. it should have it set up as an alpha already called "alpha 1" and have masked areas selected. click ok, this channel can now be used to create the same effects as kirks tutorial with black and white representing the two detail maps youll put in later. to actually put the black and white in the right places usually i copy and paste one of the other channels which i can easily increase the constrast of, uh, and do so. other wise, grab the paintbrush and do as kirk did.
the rest kirk covered
At least some people still answer questions around here. Good job man, better than the hoards of idiots posting 'you noob you should know that'.
We were all noobs once, who helped you to know what you know? Kirk4 & Mattyp's videos probably. That and the thousands of posters who actually answer qustions...
Last edited by LiN on Sun Jun 17, 2007 1:14 pm, edited 1 time in total.
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- Posts: 21
- Joined: Wed Jun 16, 2004 7:27 am
- Location: southern ontario
i'm ashamed to say that i take the easy way out. i make a really basic floor map in Paint, which is extrememly easy. Just put the right colour in the right place... brown=dirt, green=grass, grey=concrete. Then add all the little details to make it look good, and save as a TIF. Then i open up photoshop and give it touchups like blur, smudge, burn, and any filter layers that are cool. easy as pie!
and the easy way out means you releasing totally shit maps and cluttering more space with your half assed creations.andrew matlock wrote:i'm ashamed to say that i take the easy way out. i make a really basic floor map in Paint, which is extrememly easy. Just put the right colour in the right place... brown=dirt, green=grass, grey=concrete. Then add all the little details to make it look good, and save as a TIF. Then i open up photoshop and give it touchups like blur, smudge, burn, and any filter layers that are cool. easy as pie!
-GHL
Read my post above GHL and STFU... :@ :@ :@
Flamers & Bullsh!tt3rs - one and the same thing ...
pff... Show me your 'great map' oh mighty one...
Any effort is a good effort, and if this guys first creation sux, well, at least he has a first creation, and he can only go on to do bigger and better things.
At some point in the future, I will release a tutorial on creating ground ground textures for maps & add it to the Halo Wiki (which you also flamed I might add). Basically, in GMAX/3DS etc... Go into UVW Unwrap & take a nice screenshot of your unwrapped level. Port this into photoshop & paint all over it using layers so ur map fits the geometry perfectly.
If you wanna create simple photoshop ground-textures man, try this:
In Photoshop, create a new layer. Select a yellow-brown sandy colour as foreground and fill the entire layer with that (press alt&backspace). Now, go to filters, add noise and add about 5-10% of gaussian, monochromatic noise. Now do filters, despeckle, followed by filters add noise again, but this time add 5-10% of monochromatic uniform noise.
Now, create a new layer on top of this one. This time do everything the same as before but make it a dark forest green colour. Once you;ve finished, you should have two noisy looking speckly layers, one green (on top) and one brown.
Now this is the clever bit. Select the eraser tool. Select at the top left of the screen a soft edged brush with a size of about 50. Select opacity 50% for the brush. With the top layer (green) selected, carefully rub through to the browny yellow layer below using ur eraser brush. Do you see whats happening there? Where you apply the brush, you will make a hole through to the layer below. If your brush is soft edged with a low opacity, the effect becomes more subtle.
There, thats the basis of it. From the ground texture you can create literally hundreds of layers like this by just stacking up those coloured layers and selectively rubbing through. When your done, just save a merged copy of the image (save as PSD so you can edit in the future, then merge all layers & save as tiff) and use it as your map.
Also, you can create the alpha channel by using a threshold. If you select all on your image, go to edit->copy merged to copy it to memory. Go to the layer pallete and select the tab called channels. Cllick new channel at the bottom right and you have added a blank alpha channel. Now, paste your image in there and apply a threshold filter (image->adjustments->threshold). If you play with the settings, you may be able to get it so the paths are black and the rest is all white. If this is the case, clikc ok, and apply a gaussian blur with radius 5-10 (filters->gaussian blur) to your alpha to smooth it out. Also apply a guassian blur to your texture map (2-5 pixesl radius) to smooth out any rough bits.
There, not so hard eh?
Now, quit your flaming and try to contribute something positive to the Halo community. To simply ridicule efforts by people just because you think you are better is simply shocking. I started learning max FROM SCRATCH only 6 weeks ago, yet Im 75% towards completing what is going to be an excellent map, thanks to people who answered questions & submitted tutorials to these forums. So please, once again, I tell you to STFU unless you can think of something remotely encouraging or helpful to say, and if you cant, dont even bother posting.

Flamers & Bullsh!tt3rs - one and the same thing ...

Any effort is a good effort, and if this guys first creation sux, well, at least he has a first creation, and he can only go on to do bigger and better things.
At some point in the future, I will release a tutorial on creating ground ground textures for maps & add it to the Halo Wiki (which you also flamed I might add). Basically, in GMAX/3DS etc... Go into UVW Unwrap & take a nice screenshot of your unwrapped level. Port this into photoshop & paint all over it using layers so ur map fits the geometry perfectly.
If you wanna create simple photoshop ground-textures man, try this:
In Photoshop, create a new layer. Select a yellow-brown sandy colour as foreground and fill the entire layer with that (press alt&backspace). Now, go to filters, add noise and add about 5-10% of gaussian, monochromatic noise. Now do filters, despeckle, followed by filters add noise again, but this time add 5-10% of monochromatic uniform noise.
Now, create a new layer on top of this one. This time do everything the same as before but make it a dark forest green colour. Once you;ve finished, you should have two noisy looking speckly layers, one green (on top) and one brown.
Now this is the clever bit. Select the eraser tool. Select at the top left of the screen a soft edged brush with a size of about 50. Select opacity 50% for the brush. With the top layer (green) selected, carefully rub through to the browny yellow layer below using ur eraser brush. Do you see whats happening there? Where you apply the brush, you will make a hole through to the layer below. If your brush is soft edged with a low opacity, the effect becomes more subtle.
There, thats the basis of it. From the ground texture you can create literally hundreds of layers like this by just stacking up those coloured layers and selectively rubbing through. When your done, just save a merged copy of the image (save as PSD so you can edit in the future, then merge all layers & save as tiff) and use it as your map.
Also, you can create the alpha channel by using a threshold. If you select all on your image, go to edit->copy merged to copy it to memory. Go to the layer pallete and select the tab called channels. Cllick new channel at the bottom right and you have added a blank alpha channel. Now, paste your image in there and apply a threshold filter (image->adjustments->threshold). If you play with the settings, you may be able to get it so the paths are black and the rest is all white. If this is the case, clikc ok, and apply a gaussian blur with radius 5-10 (filters->gaussian blur) to your alpha to smooth it out. Also apply a guassian blur to your texture map (2-5 pixesl radius) to smooth out any rough bits.
There, not so hard eh?
Now, quit your flaming and try to contribute something positive to the Halo community. To simply ridicule efforts by people just because you think you are better is simply shocking. I started learning max FROM SCRATCH only 6 weeks ago, yet Im 75% towards completing what is going to be an excellent map, thanks to people who answered questions & submitted tutorials to these forums. So please, once again, I tell you to STFU unless you can think of something remotely encouraging or helpful to say, and if you cant, dont even bother posting.

Last edited by LiN on Sun Jun 17, 2007 1:14 pm, edited 2 times in total.
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- Joined: Wed Jun 16, 2004 2:02 pm
Yep, well, Im fed up with some of the s*** talking that goes on here, and on other forums too. Halomods is an excellent website, and Halo is an excellent game. So please, if you're gonna post stuff like GHL ^^ don't even bother switching your computer on...
We should work together on Halo modding & share our knowledge. Halo editing is both powerful and confusing, and I know plenty of people out there agree with what Im saying.
The Halo wiki requires some tutorials to be donated by people other than myself and Zion!! Im making a tutorial a week there, and will add some stuff about texture creation, as I recently created custom textures for 50% of a map that I'm working on. But I know nothing compared to some of the guys out there.
So, if you got something to contribute, add it to wiki. If you're unsure how to do this, theres a tutorial on wiki editing on the homepage, and mine/zions contact details are on the site
Soon to come, something really big. Im not discussing it here, but we may have secured some interesting information as far as Halo modding goes for the wiki
Watch this space & Share the knowledge ffs!!!!
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EDIT:
Hmmm, interesting, it appears GHL is on the Zanzibar team. Well mate, nice PR job you're giving for your team mates. I spend my time browsing Halomods and I find not one, not two but three topics where you flamed someone for being a 'noob'.
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We should work together on Halo modding & share our knowledge. Halo editing is both powerful and confusing, and I know plenty of people out there agree with what Im saying.
The Halo wiki requires some tutorials to be donated by people other than myself and Zion!! Im making a tutorial a week there, and will add some stuff about texture creation, as I recently created custom textures for 50% of a map that I'm working on. But I know nothing compared to some of the guys out there.
So, if you got something to contribute, add it to wiki. If you're unsure how to do this, theres a tutorial on wiki editing on the homepage, and mine/zions contact details are on the site

Soon to come, something really big. Im not discussing it here, but we may have secured some interesting information as far as Halo modding goes for the wiki

Watch this space & Share the knowledge ffs!!!!

----
EDIT:
Hmmm, interesting, it appears GHL is on the Zanzibar team. Well mate, nice PR job you're giving for your team mates. I spend my time browsing Halomods and I find not one, not two but three topics where you flamed someone for being a 'noob'.
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- Posts: 21
- Joined: Wed Jun 16, 2004 7:27 am
- Location: southern ontario
i do not give a shit if you agree with me or not, many agree with my that people who put half effort into a map do not make good maps.
so if your gonna make any thing, dont put half effort, put 100%.
why do you think i have not released a map yet? i am working out every aspect of what i need to know fully so that my map will be the best it can be,
-edit-
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Flamers & Bullsh!tt3rs - one and the same thing ... pff... Show me your 'great map' oh mighty one.."
eh that was aimed at me?
i didnt flame, flaming is a drawn out attack on someone.
and bullshitting? heh if you call me telling him that if he created a map that was done with not his whole effort that it would suck, then please re think your definition of bullshit.
and as above i explained my mapping.
so if your gonna make any thing, dont put half effort, put 100%.
why do you think i have not released a map yet? i am working out every aspect of what i need to know fully so that my map will be the best it can be,
-edit-
"
Flamers & Bullsh!tt3rs - one and the same thing ... pff... Show me your 'great map' oh mighty one.."
eh that was aimed at me?
i didnt flame, flaming is a drawn out attack on someone.
and bullshitting? heh if you call me telling him that if he created a map that was done with not his whole effort that it would suck, then please re think your definition of bullshit.
and as above i explained my mapping.
-GHL