If you're having problems with radiosity looking really bad, then heres how (I think - see below) you can fix it.
You'll usually get bad radiosity on metal surfaces that you know should be flat. I've discovered that the radiosity problems are due to smoothing. To fix this problem, follow these steps:
1. Select all the metal surfaces in 3DS max (or gmax which is what I use). Select by Material ID is the easiest way.
2. Under Surface Properties, under smoothing groups, change the autosmooth value to '1.0'
3. Click Auto Smooth.
The last step applies a smoothing group to every face that's selected, but uses a different smoothing group for each plane.
I haven't run a full radiosity on my map yet, but as far as I can tell there should be no problems at all with the radiosity now, however as I said, I only 'think' this is the fix because I haven't run full radiosity. When I say full I mean wait until the numbers reach 0 0 0 in sapien. I stopped radiosity at about 0.1 0.1 0.1.
Anyway, hope this helps!
Bad Radiosity? here's the fix!
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- Posts: 782
- Joined: Thu Dec 11, 2003 11:10 pm
- Location: Just behind your computer screen