Elite biped not working...

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SEHF





Posts: 217
Joined: Wed Mar 17, 2004 6:40 pm

Elite biped not working...

Post by SEHF »

Does anybody know how to get the elite biped to work in MP. I am trying to inject it with an elite model, but when I inject the elite biped and the animation triggers the game freezes at the loading screen. If you help me, you will get credit for the elite in battlecreek mod. Thanks!
Allister




Golden Age Revivalist

Posts: 247
Joined: Sat Oct 18, 2003 9:04 am

Post by Allister »

Model Problem, you probably didn't inject the bitmaps right. Try putting everthing to a skin you know works. Just to test, put everything to the hogs, then test it.
I don't understand your idea of humor... But it sickens me <_<
SEHF





Posts: 217
Joined: Wed Mar 17, 2004 6:40 pm

Post by SEHF »

Ok, but model shows up fine... I guess I will try this...
SEHF





Posts: 217
Joined: Wed Mar 17, 2004 6:40 pm

Post by SEHF »

Allister, when you injected your elite bipeds, all you injected were the biped and animation triggers, right? Thanks!!! :o
Allister




Golden Age Revivalist

Posts: 247
Joined: Sat Oct 18, 2003 9:04 am

Post by Allister »

The biped will cause your Elite to stutter when it falls, and move poorly, just inject the animation trigger and model. No biped.
I don't understand your idea of humor... But it sickens me <_<
SEHF





Posts: 217
Joined: Wed Mar 17, 2004 6:40 pm

Post by SEHF »

Thanks! I will attemp this mod again, because for some reason one of the crucial shaders has disappeared from HHT. I can no longer see it. :cry: I guess, I will have to start over, and examine your elite mods more closely... :shock:

By the way, Allister, how can I get the elites to appear certain colors, like light blue or gold? Thanks! :)
Allister




Golden Age Revivalist

Posts: 247
Joined: Sat Oct 18, 2003 9:04 am

Post by Allister »

The way you can make an Elite change different colors, is by changing the cubemap. The cubemap is just basically a shader that reflects to look shiney, and will go over what parts of the model that the multipurpose bitmap tells it to. Just alter the cubemap dds.
I don't understand your idea of humor... But it sickens me <_<
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