Not really modding, general Timberland question

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JohnX





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Not really modding, general Timberland question

Post by JohnX »

Why is it, even though I made a custom game which should have one of every vehicle that banshe's don't ever show up in Timberland? I don't want to have to mod to do it as I host games often and I dont want players to have to use my mod :(

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Veegie




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Post by Veegie »

I don't think they allow banshee's in timberland
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[VC]CaptainValor




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Post by [VC]CaptainValor »

Nope, the banshees are not part of the original TL map. You'll have to learn about modding and how to rebuild maps. Then take all the metadata for the banshee from another MP map and inject it into TL.
JohnX





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Post by JohnX »

I thought it was possible to override the deault map loadout of vehicles etc.
[VC]CaptainValor




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Post by [VC]CaptainValor »

It is, but the Banshee is not normally part of Timberland so it's a moot point unless you rebuild TL and swap it with the ghost or something.
DankButter





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Post by DankButter »

[VC]CaptainValor wrote:It is, but the Banshee is not normally part of Timberland so it's a moot point unless you rebuild TL and swap it with the ghost or something.
UM......NO

the banshee is in the timerland map. all you have to do is open a hex editor and replace the value of something with E4459040 (banshee value).

i did that like 2 months ago, and timberland doesnt have a lock on the top of the stage.
[VC]CaptainValor




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Post by [VC]CaptainValor »

Okay, I just tried it, and what he said works. lol

There IS an invisible ceiling, though. :(
DankButter





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Post by DankButter »

yea but you get to go pretty high
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Post by WaLKa »

just like the xbox maps
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