torpedo bridge
torpedo bridge
is it possible to add the torpedo bridge (the light bridge) from the level halo into a MP level.........all i want is it to always be on......i dont care if the switch works or not.....i think to have the switch work is impossible anyways
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- Posts: 227
- Joined: Tue Jan 06, 2004 9:55 pm
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- Posts: 227
- Joined: Tue Jan 06, 2004 9:55 pm
wat u need to do is open up a level with that in it, recursvely save its meta then go to whatever mp map u want and rebuild it and add the bridge model and skin into it. then open up hht and take like a peice of scenery u wouldnt care if it was there or not but make sure the effect is nulled out so it doesnt screw it up, then go to the model dependancy and swap the model with that of the light bridge and swap the skin with the light bridges, u might need to add the light bridges effect to same way u did with model and skin i dunno bout that.
i think this should work im not sure though but after ure dont that stuff if it works than open sparkedit and put it wherever u want, in fact i wanna try this that would pwn if it works
i think this should work im not sure though but after ure dont that stuff if it works than open sparkedit and put it wherever u want, in fact i wanna try this that would pwn if it works
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- Posts: 94
- Joined: Mon Nov 15, 2004 7:01 pm
- Location: over there
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- Posts: 94
- Joined: Mon Nov 15, 2004 7:01 pm
- Location: over there