### ERROR model file has wrong version number

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(ghs) Peng





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### ERROR model file has wrong version number

Post by (ghs) Peng »

I get this error when running tool. I used gmax and the chimp exporter and I have no verticee problems or any other errors. It has worked fine up to this point.
i get

building intermediate geometry...
and then the error
Darkstorm995





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Post by Darkstorm995 »

its because one of the faces on your map doesnt have a material applied to it you have to find it an an apply one
gamble





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Post by gamble »

yup its a pain in the butt isn't trying decode all these errors

i wish it would jsut say "you forgot some material on some faces"
(ghs) Peng





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Post by (ghs) Peng »

yeah really, it would be so much easier
(ghs) Peng





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Post by (ghs) Peng »

is there an easy way to find it?
(ghs) Peng





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Post by (ghs) Peng »

i fixed it but then a choice thing came up with 9 different choices. What was that?
(ghs) Peng





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Post by (ghs) Peng »

does any1 have any idea what to do?
shadowbreaker513





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Post by shadowbreaker513 »

u didn't compile the bitmap and make the shader
hydroxic





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Post by hydroxic »

shadowbreaker513 wrote:u didn't compile the bitmap and make the shader
ugh, i hate making shaders...
anyway, peng, is this gonna be a map u release? and nice quadruple post, there's a little button called edit :wink:
{vnm}snipes





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Post by {vnm}snipes »

hi im having somewhat of the same troubles after finally getting chimp 1.5 to work i run in to this

### ERROR couldn't update edge #... <red>

WTF is all that about could someone plz tell me :roll:
GHL





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Post by GHL »

ok snipes, that question is in the fucking official readme/documentation!
it came with the hek!
it means your edges are open, they dont go with the sealed world rules which halo needs.
-GHL
Specter





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Post by Specter »

i had this problem but fixed it in about.....2 minutes. it's because you didnt edit the .jms file like it told you in the readme...
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