Ok this is what happens. When I apply the .tif image file to the skybox that I want to be the ground, the image appears on the ground even BEFORE I apply the UVW map modifier. The problem is though that it is flipped. After I apply the UVW map to it, it is correct, but when I go back into editable mesh, a message comes up that says:
A modifier exists in the stack that depends on topology.
Changing parameters may have undesirable effects.
The dependant modifier is: (then either UVW Map or unwrap UVW, whichever one I am using) Are you sure you wan't to continue.
The choices I have are: Hold\Yes, Yes, and No.
I have tried them all neither works. So when I am in UVW map, the image is right, but when I go into editable mesh, it is flipped. When it is flipped however, the terrain stays the same, so it is nearly impossible to edit terrain.
Just now I tried the show end result button, and now it is aligned correctly, but I have to see the UVW map lines all over, and the .tif still should not show up before I apply the UVW map.
Anyone know why this is happening?
Strange 3ds max 6 problem.
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- Posts: 86
- Joined: Sat May 22, 2004 9:06 pm
THANK YOU SO MUCH. I finally got it to work, you are a life saver. I'll put your name in the thanks. 
Edit: One more question. I know how to create the lake, but I do not know which .tif file is the water file. The closest thing I could find was the waves water detail under b30 data. I took that and made it more blue, but do you know where I could find the .tif that most people are using for water?

Edit: One more question. I know how to create the lake, but I do not know which .tif file is the water file. The closest thing I could find was the waves water detail under b30 data. I took that and made it more blue, but do you know where I could find the .tif that most people are using for water?
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- Posts: 86
- Joined: Sat May 22, 2004 9:06 pm