Map: Fissurefall
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Thanks for all the compliments guys
I'm going to be really, really lazy here by copy and pasting what I said in the gearbox forums. Sorry, but I only would have retyped pretty much the same post...
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I'm glad you find the level fun to play - it was designed with gameplay always at the front of my mind. I think what really helped was designing the level quite extensively on paper first. In fact, the first draft of the level was little more than a flow diagram. It was only when I started putting that flow into 3 dimensions that the idea of the big central void made sense. I'm an architect by training, so this was a familiar process and one I've used several times for real buildings.
In 3ds, the design continued to evolve. For example, there used to be a large column in the centre of the fissure with a ladder inside and bridges connecting at various hieghts. I soon realised that this focal point of the level would become clogged, so I switched to one big bridge. I was also always checking sightlines, planning flag escape routes and so on.
The look of the level almost designed itself. I just took a 200 unit grid and extruded the columns upwards, whilst continuing the lines through to the back of the cave. In hindsight, I should have chosen a more distinctive shader for the columns, as the material runs through the floor and cieling in places, but it's hard to spot.
The UVWs could do with a tidyup in several places too (I got my wrists smacked by Nitrous for that crime )
edit: I can't stand being sniped in mp games, which is why i hid the SR in such an awkward place besides, the level is so small, it's not a very useful weapon.
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"yet another gigantic outdoor map" (this was quoting a post in the gbx thread)
Ah.
Well, the next map from us is just such a thing. It's not as wide open as bloodgulch, however - it has all sorts of cliffs, rivers, ramps, gullys, tunnels etc. Also asymmetric and completely different bases (so tactics for blue are not the same as tactics for red - will require bigtime balancing)
This map will also, by nature of its size, be more of a team effort - with custom textures, scenery etc. created by other team members.
And there's more in the piepline from the whole team (including more small and medium-sized maps)
I'm going to be really, really lazy here by copy and pasting what I said in the gearbox forums. Sorry, but I only would have retyped pretty much the same post...
---
I'm glad you find the level fun to play - it was designed with gameplay always at the front of my mind. I think what really helped was designing the level quite extensively on paper first. In fact, the first draft of the level was little more than a flow diagram. It was only when I started putting that flow into 3 dimensions that the idea of the big central void made sense. I'm an architect by training, so this was a familiar process and one I've used several times for real buildings.
In 3ds, the design continued to evolve. For example, there used to be a large column in the centre of the fissure with a ladder inside and bridges connecting at various hieghts. I soon realised that this focal point of the level would become clogged, so I switched to one big bridge. I was also always checking sightlines, planning flag escape routes and so on.
The look of the level almost designed itself. I just took a 200 unit grid and extruded the columns upwards, whilst continuing the lines through to the back of the cave. In hindsight, I should have chosen a more distinctive shader for the columns, as the material runs through the floor and cieling in places, but it's hard to spot.
The UVWs could do with a tidyup in several places too (I got my wrists smacked by Nitrous for that crime )
edit: I can't stand being sniped in mp games, which is why i hid the SR in such an awkward place besides, the level is so small, it's not a very useful weapon.
__________________________________
"yet another gigantic outdoor map" (this was quoting a post in the gbx thread)
Ah.
Well, the next map from us is just such a thing. It's not as wide open as bloodgulch, however - it has all sorts of cliffs, rivers, ramps, gullys, tunnels etc. Also asymmetric and completely different bases (so tactics for blue are not the same as tactics for red - will require bigtime balancing)
This map will also, by nature of its size, be more of a team effort - with custom textures, scenery etc. created by other team members.
And there's more in the piepline from the whole team (including more small and medium-sized maps)
Crispy Spartan, you are an excellent map maker. Just an idea, you should try and make a Lockout-type map. Not the exact map itself, just something along those lines. Check out this info on the map.
Direct from Bnet:
"LOCKOUT
This is already shaping up to be a classic level. It's changed since we showed Game Informer, but not that dramatically. There are some very cool graphical enhancements not shown here, but nothing too dramatic. Lockout is popular with the agoraphobic. Although it's set in the mountains, and features plenty of brisk outdoor battles, there's a ton of narrow, twisty corridors and horrifying shock moments as you run into shotgun blasts. This map features heavily in the Sketch-Frankie official deathmatch battles.
Dark corridors give way to bright courtyards, or the eerie green glow of underground installations. It's a lot bigger than the early map concept art indicates. And certainly more complex. Two central towers make excellent sniping platforms, although close-up battles happen there more often than not.
Another cool thing about this level is the audio. When outdoors, you'll hear, in awesome digital surround, wind whistling and howling through the mountaintops. Eerie and tense, it makes sniping a solitary and frightening job. Of course inside, you hear the gentle hum of machinery, or footsteps above as your assailants take the high road. This level has many, many vertical levels, and lots of ways to reach them. Carefully timed jumps can be a tremendous shortcut in Lockout."
Screenshots:
http://www.bungie.net/SlideShow.aspx?pa ... t&slide=15
http://www.bungie.net/SlideShow.aspx?Pa ... s&Slide=30
http://www.bungie.net/SlideShow.aspx?pa ... s&slide=33
http://www.bungie.net/SlideShow.aspx?Pa ... s&Slide=35
Just a thought, check it out!
Direct from Bnet:
"LOCKOUT
This is already shaping up to be a classic level. It's changed since we showed Game Informer, but not that dramatically. There are some very cool graphical enhancements not shown here, but nothing too dramatic. Lockout is popular with the agoraphobic. Although it's set in the mountains, and features plenty of brisk outdoor battles, there's a ton of narrow, twisty corridors and horrifying shock moments as you run into shotgun blasts. This map features heavily in the Sketch-Frankie official deathmatch battles.
Dark corridors give way to bright courtyards, or the eerie green glow of underground installations. It's a lot bigger than the early map concept art indicates. And certainly more complex. Two central towers make excellent sniping platforms, although close-up battles happen there more often than not.
Another cool thing about this level is the audio. When outdoors, you'll hear, in awesome digital surround, wind whistling and howling through the mountaintops. Eerie and tense, it makes sniping a solitary and frightening job. Of course inside, you hear the gentle hum of machinery, or footsteps above as your assailants take the high road. This level has many, many vertical levels, and lots of ways to reach them. Carefully timed jumps can be a tremendous shortcut in Lockout."
Screenshots:
http://www.bungie.net/SlideShow.aspx?pa ... t&slide=15
http://www.bungie.net/SlideShow.aspx?Pa ... s&Slide=30
http://www.bungie.net/SlideShow.aspx?pa ... s&slide=33
http://www.bungie.net/SlideShow.aspx?Pa ... s&Slide=35
Just a thought, check it out!
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I am well aware of how to pronounce 'Fungi'
The 'joke' only really works in a written medium like the internet, where pronunciation doesn't matter so much. In much the same way as puns don't really work when written down (as it's immediately obvious which meaning was intended) - Fungi only makes sense when written down, and especially when put in the context of a familiar logo (automatically triggering a sound-type in your brain).
The 'joke' only really works in a written medium like the internet, where pronunciation doesn't matter so much. In much the same way as puns don't really work when written down (as it's immediately obvious which meaning was intended) - Fungi only makes sense when written down, and especially when put in the context of a familiar logo (automatically triggering a sound-type in your brain).
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WOW!
Now I REALLY wish I had CE...I need to get a friend with broadband to DL it though, and that's not gonna happen anytime soon...
Awesome work, I myself have a few map ideas. Ascending Justice, Boulder Gulch (a massive canyon, with an even bigger tunnel system), and also a heavily fortified island archepelago. (I think I spelt that right!)
This is going STRAIGHT to my Favourites folder, I'll DL it when (if) I get CE. More pics, please!!!!
*salivates*
Now I REALLY wish I had CE...I need to get a friend with broadband to DL it though, and that's not gonna happen anytime soon...
Awesome work, I myself have a few map ideas. Ascending Justice, Boulder Gulch (a massive canyon, with an even bigger tunnel system), and also a heavily fortified island archepelago. (I think I spelt that right!)
This is going STRAIGHT to my Favourites folder, I'll DL it when (if) I get CE. More pics, please!!!!
*salivates*
I finally started releasing my works. After 2 and a half years. Pop by and try them out!
Please DON'T bug me with questions on how to do basic modding. The tutorials are there for a reason, although I will help if you absolutely need it. Also DON'T ask me about Halo 2 modding, my Xbox isn't even modded.
Wow - Map: Fissurefall
Beautiful, original
Request.
Can we get this for the xbox
Request.
Can we get this for the xbox
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Re: Wow - Map: Fissurefall
...holy crap...you bumped a topic that was like...three weeks old....and it's a CE map so you can't play it on Xbox.daggerx wrote:Beautiful, original
Request.
Can we get this for the xbox
I'm not a noob, i just don't get on files very much
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