Can I import an object from Halo into G-Max? If so, how?
Can I import an object from Halo into G-Max? If so, how?
And, according to scorces, even if i do edit the object I can't play with it in the game right?
Re: Can I import an object from Halo into G-Max? If so, how?
As of right now, I would say the answer is "no". We first have to wait until some sort of extracter is available then a converter. First step is SDK, then hopefully the extracter (OR if we are lucky...ALL AT ONCE).TLove2487 wrote:And, according to scorces, even if i do edit the object I can't play with it in the game right?
Understand Love?
Sorta... but what is the SDK? Is that made by Gmax or something? When do you think it will be avalible?
I have experiance in AutoCAD, using 3d, and very little with AutoCAD's Inventor porgram. So hopefully that will help me along.
The "love" in TLove.... my real name is Tim Lovelace. Get it? Just a nickname.
tLove
I have experiance in AutoCAD, using 3d, and very little with AutoCAD's Inventor porgram. So hopefully that will help me along.
The "love" in TLove.... my real name is Tim Lovelace. Get it? Just a nickname.
tLove
tlove, yes it is possible to open the obj files into gmax.. and yes, sapien (the sdk) is based on gmax - just like unreal things.. anway it is possible to both export a mesh, bring it into gmax, export it back into a obj, and then put it in a map.. the way to out it back into the map is the hardest part.. making a program of you r ow n or editing sparkedit.. you can change the export into import, and put the level back together...
all of this is obviously not realeased to the public.. and im only saying it because its possible, not that i expect many people to do it.. but what im saying also is that i CAN do it
all of this is obviously not realeased to the public.. and im only saying it because its possible, not that i expect many people to do it.. but what im saying also is that i CAN do it
Just try being patient and what until all the stuff comes out for extracting and importing and such. Probably will be a lot easier to do things then.TLove2487 wrote:Yeah... everytime i try import and click the file (.obj of bloodgultch) it says it doesn't recegnize it. Ugh.
If you can find an plugin that allows you to import *.obj files, then it should work. But until then, you are better off being patient.
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Well, if there are many people with premad levels and all they have to do is texturize it, that means there should be many maps after the release date...understand my theory?TLove2487 wrote:What do you mean? Like Gearbox is releasing new maps or people are makin mods to release? Or that people are just goin to mod like crazy the first day and release the second day?
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