Now *truely* perfect banshee

Only Xbox NTSC maps should be submitted here! Do NOT post full maps, only PPF files
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animex2





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Joined: Thu May 20, 2004 12:48 pm

Now *truely* perfect banshee

Post by animex2 »

ok, this is basicly Allister's banshee, nothing is changed accept one vehicle setting, this is the one that replaces the tank. Now when the vehicle explodes, the person that made the vehicle explode, gets the kill, instead of it just going (you died) and noone gets a kill....

So thanks to Allister for the original banshee!

::EDIT::
BTW, This is for BG incase you didnt know :wink:
Attachments
Banshee_Work.rar
Truley Working Banshee
(423.99 KiB) Downloaded 341 times
Lightning





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Post by Lightning »

Mind making a Ghost one?
th3gh05t





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Post by th3gh05t »

Do you just patch the ppf file? and that's it?
animex2





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Post by animex2 »

yeah, you just patch the ppf file to cache003.map
BigSnaggle





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Post by BigSnaggle »

do you know if the flight ceiling can be adjusted? (so that the banshee cannot fly above the rendered portion of the level), or is that tied in w/ the bsp?
animex2





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Post by animex2 »

no clue
zonfar





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Post by zonfar »

Looks nice! is there any possible way you could not overwrite any veichles?
th3gh05t





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Post by th3gh05t »

I don't think that is possible right now. ;)

Edit: This Mod works really well. Great job!
PALMAN





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Post by PALMAN »

Well, adding a fourth vehicle is the Holy Grail to Banshee goodness.
Can someone contact Gearbox on how they did this in Halo PC?
locutusofworm





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Post by locutusofworm »

uh, i think gearbox had the original source code for halo, so they could add extra stuff in maps without having to overwrite anything

its probably possible, but i don't think it can be done the way gearbox did it...
animex2





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Post by animex2 »

hah, want me to apply this fix to allisters banshee that replaces no vehicles? its possible =)
jake07777




Wordewatician 250

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Location: At Your Front Door(knock)(knock)

Post by jake07777 »

what map is it for
h4xx3d





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Post by h4xx3d »

BigSnaggle wrote:do you know if the flight ceiling can be adjusted? (so that the banshee cannot fly above the rendered portion of the level), or is that tied in w/ the bsp?
until we can inject custom bsps, just use the ultrablock with the shader's nulled to make your own
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