Why don't some trees have collision models?

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sorby





Posts: 28
Joined: Wed May 26, 2004 6:32 pm

Why don't some trees have collision models?

Post by sorby »

Some of the trees you can collide with and others you can just go through. I've already watched the Scenery/Collision Model Tutorial but I can't make a model the right size for the trees. Is there already an inactive collision model for the trees or something? Please help me.
rafazum





Posts: 59
Joined: Thu Apr 01, 2004 8:55 am
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Post by rafazum »

i need help on this too!- i used standard trees- but u go streight fru em? :cry:
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Lima14





Posts: 46
Joined: Thu May 13, 2004 3:21 pm
Location: UK

Post by Lima14 »

I've created simple walls and blocks and I can still walk through them...
Either we're:-

(a) Missing something or some step along the way...
(b) Tuts dont work...

I'm praying it's (a) :lol:
Regards
.[bp].Lima14
rafazum





Posts: 59
Joined: Thu Apr 01, 2004 8:55 am
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Post by rafazum »

didnt gearbox / bungie put collision models in the hek tags???
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Lima14





Posts: 46
Joined: Thu May 13, 2004 3:21 pm
Location: UK

Post by Lima14 »

rafazum wrote:didnt gearbox / bungie put collision models in the hek tags???
Well Ive followed the collision tuts, and I dont get any errors...
must be doing something right... but Im still walking through the
scenery I placed on the map...


Funny thing is that scenery_object.scenery in guerilla - has at the top the following:-

< Scrub that >

Just seen my mistake..

There are two entries for bounding..

(a) Bounding radius
(b) Render bounding radius..

DONT do anything in the render bounding radius.. it's the top one!!!

Doh!

** Got it working...
Regards
.[bp].Lima14
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