Collision Problems - like walking straight through scenery
Collision Problems - like walking straight through scenery
I followed the Collision tuts.. ...
But....
I cant get the collision to work... I just walk through my scenery...
Steps (in a nutshell)..
1. Create model
2. copy in the necessary bitmap & shaders so tool compile doesnt bitch..
2a. make sure shaders using correct bitmaps.
3. tool models scenery\walls
4. tool collision-geometry scenery\walls
5. Sapien - place walls.
6. tool build-cache-file ... (no probs)..
Then load level - np - I see walls, with metalic bitmaps (that worked ok - ).. walk upto and through them (grrrr)..
Anyone else had this problem..??? I might have to go back to basics and just do the ramp example first to I can get a handle on collision stuff.....
okay, make sure you saved 2 diff .JMS's. one for the model itself, and you do the tool.exe model scenery\model, the other .JMS for the collision-geometry and you do tool.exe collision-geometry scenery\model. one thing, before you made the second .jms for collision-geometry, did you texture it with a material named collision-geometry? you need that material on the object before you export it in order for the collision-geometry to work right.
Thanks for the help....Specter wrote:okay, make sure you saved 2 diff .JMS's. one for the model itself, and you do the tool.exe model scenery\model, the other .JMS for the collision-geometry and you do tool.exe collision-geometry scenery\model. one thing, before you made the second .jms for collision-geometry, did you texture it with a material named collision-geometry? you need that material on the object before you export it in order for the collision-geometry to work right.
Just seen my mistake..
There are two entries for bounding..
(a) Bounding radius
(b) Render bounding radius..
DONT do anything in the render bounding radius.. it's the top one!!!
Doh!
** Got it working...
Regards
.[bp].Lima14
.[bp].Lima14