New Pistol Model *UPDATED*(new models)

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
Jay





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Post by Jay »

take out the double trigger. there's no need for it. if you fired a real gun fast with a double trigger, it would have a good chance of jamming a shell cassing in the slide
1337_1337





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Post by 1337_1337 »

i play paintball and yes it helps with a double trigger, and what the hell.... its just for looks... jeez

now i just need to know how to make new bitmaps for this.
Jay





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Post by Jay »

well sorry, i didn't think it was supposed to be a paintball gun.
Scarecrow





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Post by Scarecrow »

Nice, i like it, sumone should make a pistol that fires normal bullets but also fires plasma like plasma pistols overcharge
LiN




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Post by LiN »

Personally, I wouldnt attempt to make one bitmap fit your gun. I would split the gun into a multi-subobject (material editor) and apply many materials to different faces.

ie: apply a chrome effect to the body (make sure that texture is tileable!!), a wood effect to the handle etc... etc... etc...

You can apply more than one UVW map to an object too, by using the 'map channel' (similar to material ID) in the UVW map modifier.

Hope this helps ;)
EliteCheif





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OMG!!!!!!!!!!

Post by EliteCheif »

PLEAS EMAN MAKE A PPF FOR THIS AND PM ME LATER DUDE THIS SI AWSOME!!!!!!! gj for a first try also!

~EliteCheif (sorry for caps)
1337_1337





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Post by 1337_1337 »

Here is an update....

Image

Something I like alot to add to the game,

Image
Katarn





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Post by Katarn »

that is one wierd looking smg type thingie, lookin good tho. There are many various problems to your model tho that make it unfit for injecting into Halo. That pistol (from what i can see) does not have an operable slide, so therefore you would almost have to completely redo the model for firing/reloading/etc. animations. Just a suggestion tho. Good usage of the lathe modifier on the barrel or that smg. The sight on the pistol is bubbley, it should look more rigid and straight. The barrel tube looks like it has a dome booleaned out rather than a tube or a cylinder with a smaller cylinder booleaned out. Tac light looks a little messy, try straightening out so the bottom of it is at a 180 degree angle. I just LOOVE the smg tho.
Great model, maybe we could talk on msn messenger or aim sometime
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