Making Shaders, such a long process

Discuss HaloCE modding with the HEK tools here. For help, go to the Help Desk forum above.
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gamble





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Joined: Thu May 13, 2004 5:15 pm
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Making Shaders, such a long process

Post by gamble »

Is there an easy way to make quality shaders without going to new, shader_enviroment, putting in the bitmap and saving it? i gotta helluva lotta bitmaps in mine and i just wanted to make things easier.
Specter





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Post by Specter »

ya, i think you can do it with tool. i think if you do structure in tool on a map with the bitmaps you're using, it will ask you for what you want to do with each one. you can choose shader_environment. im not sure if this works perfectly, but try it.
silencer88





Posts: 303
Joined: Fri Oct 24, 2003 10:18 am

Post by silencer88 »

nah im pretty sure you need to make shaders for all of them by hand at least for now (hint,hint someone write a proggy plz)

btw, if the bitmaps that you are using already exist from another halo level, copy them from their respective folders in the tag folder
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