Cameras in 3ds max
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Cameras in 3ds max
Hey, I was wondering how I could make a camera and have it fly through my level so I could make a video of it. Don't tell me to search google cause all I get there is a bunch of bullshit trying to sell me tutorials on how to do it. any help would be appreciated, thx!
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Thx man!
I like geckos. My friend told me only morons like geckos. Voila! Moron66213 is born.
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well u can just make it a target camera so that it rotates but lookiing at one thing, or when u make a path lets say its a wavy line and u want to have it facing forward but turn with the curve like its a camera inside a race car or somthing, here u need to have it a free camera then once the path constraint is applied on the menu on the right scroll down and theres a box called "follow" check that and u shouldnt have a problem, and if u want it to move different ways just key fram it differently.
ha that was, let me try again....
there are a number of ways to make the camera rotate and move when on a path. just depends what u want the camera to do.
first is the default where u apply a path to a camera and it just looks in one direction when u hit play and while its moving on that path.
2nd is when u want the camera to look and move along the path the same, for example lets say u have a race car going along a track and theres a camera looking out the front window of that car, to do somthing like this there is a "follow" button on the right side menu when u scroll down for the constraint
3rd is using a target camera instead of a free camera like the other 2. u set the target point at an object and then set a constraint for the camera to follow. while the camera is moving around it looks in one place the whole time
another thing is to incorperate the one above this into a new one where u can have the camera on a path and then have the target point on a path as well so if u say the camera is another car on the track and watching the first car go around the track at the same time this is what u would use.
there are a number of ways to make the camera rotate and move when on a path. just depends what u want the camera to do.
first is the default where u apply a path to a camera and it just looks in one direction when u hit play and while its moving on that path.
2nd is when u want the camera to look and move along the path the same, for example lets say u have a race car going along a track and theres a camera looking out the front window of that car, to do somthing like this there is a "follow" button on the right side menu when u scroll down for the constraint
3rd is using a target camera instead of a free camera like the other 2. u set the target point at an object and then set a constraint for the camera to follow. while the camera is moving around it looks in one place the whole time
another thing is to incorperate the one above this into a new one where u can have the camera on a path and then have the target point on a path as well so if u say the camera is another car on the track and watching the first car go around the track at the same time this is what u would use.
that is somthing in the video editing program, premiere from adobe i believe can do it, or they did it frame by frame, if im thinking of the right thing, but yes u can put motion blur on ur scene easily, i guess u could get the look if u gave it a motionblur for ever object for a certain amount of frames