Unwrap UVW problem in 3DS Max 6

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
Post Reply
Teliwhy





Posts: 2
Joined: Sun Apr 11, 2004 7:06 pm

Unwrap UVW problem in 3DS Max 6

Post by Teliwhy »

I've been trying to build a level in 3DS Max 6, and I go in and unwrap the UVW map, get everything looking good, texture in the right place, but when I go back to editable mesh mode, I get an error message that tells me it's dependent on the Unwrap UVW modifier, and the texture goes right back to the way it was. Does anyone have any clue as to why it would do this? I've tried just about all I can think of, and this thing still has me stumped. Thanks!

Actually, the error message reads:

"A modifier exists in the stack that depends on topology.
Changing parameters may have undesriable effects.

The dependent modifier is: Unwrap UVW

Are you sure you want to continue?

[Hold/Yes] [Yes] [No]"

I'm probably doing one small little thing wrong, but it's driving me insane. :shock:
clappro33





Posts: 27
Joined: Sun Nov 30, 2003 5:37 pm

Post by clappro33 »

you should continue, its just saying that once you make a change the mapping will be ofset which makes sense because you unwrapped it to match your mesh but when you change the mesh youll need to fix the unwrapping to meet the changes.

(i think anyway, im still new)
fatmike





Posts: 3
Joined: Fri May 28, 2004 7:30 pm

Post by fatmike »

Its no big deal, Its just letting you know that editing the mesh after laying out the UV's will mess up the map.

Just do all your editing before you UV map the mesh.
gamble





Posts: 378
Joined: Thu May 13, 2004 5:15 pm
Location: somewhere over the rainbow/not in kansas

Post by gamble »

or, just go to your modifier list and go to edit mesh again so it goes

edit mesh
unwrap UVW
edit mesh
Teliwhy





Posts: 2
Joined: Sun Apr 11, 2004 7:06 pm

Post by Teliwhy »

Ok, got it working now. Thanks for the help!
Post Reply