STL check

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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Deceptoris





Posts: 127
Joined: Sat Feb 28, 2004 11:59 am

STL check

Post by Deceptoris »

ok, i now how to do an STL check, but what do i do once it highlights faces or edges for me? how do i fix something like that? what do the errors mean? why type of problems do errors cause?(besides fuckups)
rec0





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Joined: Tue May 04, 2004 8:40 am

Post by rec0 »

well lots of the errors will make it so you can't convert the JMS to a .scenario, so they are very important. Use the radio buttons to go from open edges etc. and look at all the different cartagories of errors and it will only highlight errors of that type, this will help you work out what to do with each erroneous face. Eg. if its an open edge, this could mean you have deleted a face without resealing the object, or it could mean any faces you created could have been done the wrong way round etc.
MJBoa





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Location: My computer..

Post by MJBoa »

I've always wondered, what is a spike?
Moron66213




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Post by Moron66213 »

MJBoa wrote:I've always wondered, what is a spike?
What has that got to do with anything they were just talking about?
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Lima14





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Location: UK

Post by Lima14 »

You sure STL check catches most errors? I've done a STL chack and still after running the jms through tool.exe - it's complained about open edges etc....

Am I doing something wrong?
Regards
.[bp].Lima14
MJBoa





Posts: 107
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Location: My computer..

Post by MJBoa »

Moron66213 wrote:
MJBoa wrote:I've always wondered, what is a spike?
What has that got to do with anything they were just talking about?
It has to do with one of the options on STL Check which they were just talking about.
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