
Projectile penetration
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Projectile penetration
I've made my computerized sniper rifle to work on moving targets!
Now all I need is a nice tutorial (Or even better, a plugin *hopes someone knows XML and is willing to help*) on how to get a projectile to penetrate BSP and scenery. *REALLY hopes for plugin*

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wow, streaker u sad git.....
anyway, i didnt think it was possible for a projectile to penetrate BSP.
As for scenery, u would have to swap the scenery's coll model. Like in the PoA, the blast doors at the begining, u can shoot through, but not walk.... although they are transparent.
I think there was a plugin for collision model types sometime ago, try searching the forums.
anyway, i didnt think it was possible for a projectile to penetrate BSP.
As for scenery, u would have to swap the scenery's coll model. Like in the PoA, the blast doors at the begining, u can shoot through, but not walk.... although they are transparent.
I think there was a plugin for collision model types sometime ago, try searching the forums.
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Ok, leme see if i've got this. The meta for the sniper impact stone is at 02892538, which comes up as 000000004927D17900000000172938790197B8FF68EB3E460000000000000000DA9AC73E42F63882B7EB97F88FF3DD81CA11F2FED0FB66FFE306BD7F00000000B81F007C000000002D153B7E120339FBEFF79D7FE800... what would I change to be a (0-3)?
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Alright, adding 836 bytes gives me the offset 2947C1E where the values are 0300 6566 6665 920B 3C80 0000 ect. So i replace that 03 with (0-3) and one of them will make the projectile penetrate that material. Is this for all the material types or do i have to change the counter for all the effect tags? If so do you know which material type that one is so I dont have to go and shoot everything in BG?
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