Help with Bitmaps, Shaders, Environments

Discuss HaloCE modding with the HEK tools here. For help, go to the Help Desk forum above.
Italian_IcE





Posts: 24
Joined: Sun May 23, 2004 7:45 am
Location: NY
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Post by Italian_IcE »

im pretty sure i named material is 3ds max and i still get that error
Italian_IcE





Posts: 24
Joined: Sun May 23, 2004 7:45 am
Location: NY
Contact:

Post by Italian_IcE »

help plz?
trevor162003





Posts: 12
Joined: Sat Feb 28, 2004 11:54 pm

Post by trevor162003 »

i have read some of the other topics on tool.exe this and still am confused but i talked to kirk on yahoo and did what he said but now i get a different error it says the following some one im me my aol screen name is trevor162003 and my yahoo is sniper_halo05



C:\Program Files\Microsoft Games\Halo Custom Edition>tool bitmaps levels\splinte
r\bitmaps
Couldn't read map file './toolbeta.map'
### splinter_ground.tif
bitmap created: #512x#512, compressed with color-key transparency, 170K-bytes

C:\Program Files\Microsoft Games\Halo Custom Edition>tool structure levels\splin
ter splinter
Couldn't read map file './toolbeta.map'
building intermediate geometry...
### WARNING found #6 degenerate triangles.
building collision geometry...
reducing collision geometry...
building collision bsp...
### ERROR found z buffered triangles (red).
reducing collision bsp...
verifying collision geometry...
verifying collision bsp...
building portals...
building render geometry...
building subclusters...
building pvs... building pvs... indoor maximum (from sky sky\clear afternoon\cle
ar afternoon) is 120.000000 world units
building structure lens flares...done


structure bsp "levels\splinter\splinter"
BSP has 1183 nodes, 604 leaves
564 surfaces and 458 vertices in 2 material groups
0 portals, 1 clusters

75Kb collision data (4Kb vertices, 21Kb edges, 6Kb surfaces)
52Kb render data (18Kb vertices, 14Kb surfaces,
16Kb nodes/leaves, 3Kb clusters)
0Kb pathfinding data
----------------------
134Kb (without debug information)

C:\Program Files\Microsoft Games\Halo Custom Edition>
spartan-117





Posts: 81
Joined: Tue Feb 17, 2004 1:18 pm
Location: The Maw - Warthog Run (Just squished a Jackal)

Post by spartan-117 »

i understand that you have to run an stl check... but how do you do that? where is the button?
Signature exceeded 3 lines of text.
trevor162003





Posts: 12
Joined: Sat Feb 28, 2004 11:54 pm

Post by trevor162003 »

can anyone help explain what thoise errors mean ??? the ones on my last post here
silencer88





Posts: 303
Joined: Fri Oct 24, 2003 10:18 am

Post by silencer88 »

an "STL check" is in the same modifier click box as "edit mesh" and "uvw map"
make sure you select your whole level before doing that

once you have no more errors in the STL check, export and run tool again.

if you still get errors, theres a file called <yourmapname).wrl

import that on top of your map in 3ds (unclick all the import options)

anywhere where the new imported object is, there is a problem with your map

Good luck!
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