Discuss HaloCE modding with the HEK tools here. For help, go to the Help Desk forum above.
Superfly
Posts: 424 Joined: Tue Nov 04, 2003 11:14 am
Contact:
Post
by Superfly » Sat May 29, 2004 5:44 am
Did ypu meak that from a box, if not then that is the problem.
axeman
Posts: 93 Joined: Tue May 18, 2004 7:06 am
Post
by axeman » Sat May 29, 2004 1:53 pm
all maps Must follow the sealed world rule, meaning that there can be NO gaps in your level, so if you chopped the roof off your level it would be invalid and also check that you have linked the level to the frame.
[users]Philibuster
Posts: 37 Joined: Thu Feb 05, 2004 12:38 pm
Post
by [users]Philibuster » Sun May 30, 2004 9:36 am
when i linked the geometry to the frame chimp won't let me export, it says chimp has blown up
inkjet
Posts: 147 Joined: Sun Feb 01, 2004 4:00 pm
Post
by inkjet » Sun May 30, 2004 10:08 am
i am having that same problem. i think that the problem is that your level has to be called skybox or it won't know what is wat. maybe check for open faces that would make it not a box. i hope someone can help me.
MJBoa
Posts: 107 Joined: Sat May 29, 2004 9:12 am
Location: My computer..
Post
by MJBoa » Sun May 30, 2004 10:08 am
You have 3ds max 6, why don't you just use blitzkrieg? The level does not have to be called skybox, you can name it whatever the hell you want.
[users]Philibuster
Posts: 37 Joined: Thu Feb 05, 2004 12:38 pm
Post
by [users]Philibuster » Sun May 30, 2004 10:25 am
the blitzcrieg never worked for me. kept saying that it didn't open up corredtly when i opend up 3dsmax
MJBoa
Posts: 107 Joined: Sat May 29, 2004 9:12 am
Location: My computer..
Post
by MJBoa » Sun May 30, 2004 10:28 am
Do you have the 3ds max 6 one and did you put it in stdplugs?
rec0
Posts: 82 Joined: Tue May 04, 2004 8:40 am
Post
by rec0 » Sun May 30, 2004 10:35 am
and did u install the dlls? The .DLL files need to be put in your system32 folder
MJBoa
Posts: 107 Joined: Sat May 29, 2004 9:12 am
Location: My computer..
Post
by MJBoa » Sun May 30, 2004 10:40 am
You must have done something wrong, I doubt it would just not work.
spartan-117
Posts: 81 Joined: Tue Feb 17, 2004 1:18 pm
Location: The Maw - Warthog Run (Just squished a Jackal)
Post
by spartan-117 » Sun May 30, 2004 11:03 am
i put the .dle file in the plugins forlder of 3dsmax, not the stdplugs...
and mine works...
Signature exceeded 3 lines of text.
rec0
Posts: 82 Joined: Tue May 04, 2004 8:40 am
Post
by rec0 » Sun May 30, 2004 11:08 am
yeah same here
MJBoa
Posts: 107 Joined: Sat May 29, 2004 9:12 am
Location: My computer..
Post
by MJBoa » Sun May 30, 2004 11:27 am
Same with me but, I figured that since everyone says that I would tell him to do that.
MJBoa
Posts: 107 Joined: Sat May 29, 2004 9:12 am
Location: My computer..
Post
by MJBoa » Sun May 30, 2004 2:59 pm
Then you must not have the system files in the correct folder or done something wrong.
Moron66213
Posts: 299 Joined: Fri Feb 27, 2004 9:00 pm
Location: The Chuckie Cheese Ball Pit (I still can't get out)
Post
by Moron66213 » Sun May 30, 2004 4:37 pm
just put them in C:\Windows\system32, don't add the new folder"max 6"