Tag: Delimiter, Actv & Actr
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no, i was calling DaRebel an asshole, i asked what program the tags were for, and darabel was tryin to make fun of me, sayin it was obvious they were for sapien, but he was wrong...HaloJunkEE wrote:1)You should know that tags are for guerilla, and I thought DaRebel had an awesome come back.Chrono wrote:DaRebel wrote:no chrono. it's not for sapien. it's not even for halo. it's for pokemon.assholeAztec wrote:The tags are for Guerilla.
2)Did you just call Aztec an asshole?
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you can use hmt on ce maps... but first you must convert them to be able to use them in hmt......HaloJunkEE wrote:^this post made absolutely no sense to me.KoMatik wrote:is there a way to hex these so HMT can use them? if not, it would be cool to make a ACTV plugin like the guerilla thing. CE OWNS!
1)it is for guerilla
2)you can't use HMT on CE maps :/
Re: Tag: Delimiter, Actv & Actr
em- any word on that vid tut?- ive made a map- and im waiting for it b 4 i release it- coz i dnt know how to add respawning ai!- so pleeez post a vid tut- or just a tut!(a regular tut in text would do just fine)Aztec wrote:
Edit: If my week goes okay I might be inclined to make a tutorial on bots and how to spawn/respawn them. (Might even be a video-tut)
THANKYOU O' Brainy-halo-aztec-gut-person-thingy! lol!
-also - if u want to help me/ bata test ect- pm me
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i made my own ai!- and got 2 squads of dif types of ai into a map- they HUNT the opposing team/ teams- they work wonderfuly(my own ai) , ............but- when they repsawn- they respawn at the place they died?- and ideas?-o and i set up guard positions- and made an ai drive -turn round a corner- before it made errors- (then it kept accelerating into the wall- lol)-ill post my ai later
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I have the tags in "ai/" folder, but how do I get them to be used in sapien and tool? Right now, if I use guerilla to put in the tag directory, sapien decides it doesn't want to run, and tool denies the existance of the ai/ directory, and then proceeds to call me a liar.
How should I be doing this differently?
How should I be doing this differently?
lol which is?RAFAZUM X wrote:just open your scenario- scroll down to vheicle pallete , open a vheicle- and scrool down to the bottom- where it says built in gunner- select the demiliter actor_variant- close and save- open sapian- u now have ai
-but there is a much better way.......
anyway lovely set of tags here mate, only one question though - how do i make them less accurate - they hit perfectly everytime which makes them a bit too perfect if ya know what i mean lol (sniper rifle bot that hits everytime even when running can be a bitch)
hmmm its quite odd i just cant seem to get them to attack anyone BUT me lol, i have gone in and edited their team index when placing them but i still seem to get a load of rather angry looking bots jumping me as soon as i spawnpsychoMC516 wrote:yes haloce's netcode does support bots.. still theres the issue of lag.
and Aztec, respawning bots arnt that hard.. lol making bot squads of different teams is fun a hell *remembers never-ending botwar*(lol)
still, im sure most ppl would like the tut, and gj on the AI, dammit i shouldnt have wasted my time making mine myself
EDIT: To make bots help MC, set their squad's team index to 0 (default by unit) they will be on ur side (if u checked the gets into vehicles with player box in the actor tag then they get into vehicles as passengers and gunners.. kinda feels like Singleplayer when u start off with a squad of bots that have moving points towards the enemy bots and u have a warthog and they get in.. damn fun messing around with AI in HaloCE