Tag: Delimiter, Actv & Actr

This forum is for uploading new building blocks for maps such as tags and new models. Please do not post any copyrighted material (ie, models/textures from other games).
DHalo





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Post by DHalo »

I'm sorry to break it to u, but they are being sarcastic. Yes, of course it's for Halo, or it wouldn't be here.
KoMatik





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Post by KoMatik »

is there a way to hex these so HMT can use them? if not, it would be cool to make a ACTV plugin like the guerilla thing. CE OWNS!
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HaloJunkEE





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Post by HaloJunkEE »

KoMatik wrote:is there a way to hex these so HMT can use them? if not, it would be cool to make a ACTV plugin like the guerilla thing. CE OWNS!
^this post made absolutely no sense to me.
1)it is for guerilla
2)you can't use HMT on CE maps :/
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Chrono





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Post by Chrono »

DaRebel wrote:no chrono. it's not for sapien. it's not even for halo. it's for pokemon.
Aztec wrote:The tags are for Guerilla.
asshole
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HaloJunkEE





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Post by HaloJunkEE »

Chrono wrote:
DaRebel wrote:no chrono. it's not for sapien. it's not even for halo. it's for pokemon.
Aztec wrote:The tags are for Guerilla.
asshole
1)You should know that tags are for guerilla, and I thought DaRebel had an awesome come back.
2)Did you just call Aztec an asshole?
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knave





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Post by knave »

very handy, but i have to admit i don't have a single experience making CE mods, but this will sure be handy.

Aztec Rules.

I'm aztec too, what a coincidence.

But i mean, by blood.
Chrono





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Post by Chrono »

HaloJunkEE wrote:
Chrono wrote:
DaRebel wrote:no chrono. it's not for sapien. it's not even for halo. it's for pokemon.
Aztec wrote:The tags are for Guerilla.
asshole
1)You should know that tags are for guerilla, and I thought DaRebel had an awesome come back.
2)Did you just call Aztec an asshole?
no, i was calling DaRebel an asshole, i asked what program the tags were for, and darabel was tryin to make fun of me, sayin it was obvious they were for sapien, but he was wrong...
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(YAB) OWNER





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Post by (YAB) OWNER »

HaloJunkEE wrote:
KoMatik wrote:is there a way to hex these so HMT can use them? if not, it would be cool to make a ACTV plugin like the guerilla thing. CE OWNS!
^this post made absolutely no sense to me.
1)it is for guerilla
2)you can't use HMT on CE maps :/
you can use hmt on ce maps... but first you must convert them to be able to use them in hmt......
RAFAZUM X





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Re: Tag: Delimiter, Actv & Actr

Post by RAFAZUM X »

Aztec wrote:
Edit: If my week goes okay I might be inclined to make a tutorial on bots and how to spawn/respawn them. (Might even be a video-tut) :)
em- any word on that vid tut?- ive made a map- and im waiting for it b 4 i release it- coz i dnt know how to add respawning ai!- so pleeez post a vid tut- or just a tut!(a regular tut in text would do just fine)

THANKYOU O' Brainy-halo-aztec-gut-person-thingy! lol!

-also - if u want to help me/ bata test ect- pm me
Aztec




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Firestorm

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Post by Aztec »

Well, apparently my finals for school have pretty much exhausted me :?
It's possible that I or someone else make a tutorial in the near future.
I am not the merry man.
(THS) Btd69





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Post by (THS) Btd69 »

chrono, he said that bcuz ur were acting n00bish... :)
Dead XXX Matt





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Post by Dead XXX Matt »

halo man 2 wrote:really i am gonne try that but how do i put that in my pokemon game :?: :?:
:lol:
WHAT ABOUT BAYBLADES?!?!?!?!?!?????!?!!!!! (gamecube game) I CAN USE IT TO BEAT KARAGI!!! (made up name)
Mazirix





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Post by Mazirix »

kool... nice job
Ian





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Post by Ian »

uuhhhhh????? what is this for (I just saw this post the first time)???......and what do u need to put bots in a map and let them battle each other?? i dont have any kind of geuerilla or any art stuff...so......uhhhh....what do u do with this? :?: :?: :shock: :shock:
Captain_Lag





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Post by Captain_Lag »

this helps u add bots to a CE map.....Guerilla u get from downloading HEK...go to the rules topic and it shud have a link for HEK there.....
RAFAZUM X





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Post by RAFAZUM X »

i made my own ai!- and got 2 squads of dif types of ai into a map- they HUNT the opposing team/ teams- they work wonderfuly(my own ai) , ............but- when they repsawn- they respawn at the place they died?- and ideas?-o and i set up guard positions- and made an ai drive -turn round a corner- before it made errors- (then it kept accelerating into the wall- lol)-ill post my ai later
Fr0stbyte124





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Post by Fr0stbyte124 »

I have the tags in "ai/" folder, but how do I get them to be used in sapien and tool? Right now, if I use guerilla to put in the tag directory, sapien decides it doesn't want to run, and tool denies the existance of the ai/ directory, and then proceeds to call me a liar.

How should I be doing this differently?
RAFAZUM X





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Post by RAFAZUM X »

just open your scenario- scroll down to vheicle pallete , open a vheicle- and scrool down to the bottom- where it says built in gunner- select the demiliter actor_variant- close and save- open sapian- u now have ai

-but there is a much better way.......
kRAyZZed





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Post by kRAyZZed »

RAFAZUM X wrote:just open your scenario- scroll down to vheicle pallete , open a vheicle- and scrool down to the bottom- where it says built in gunner- select the demiliter actor_variant- close and save- open sapian- u now have ai

-but there is a much better way.......
lol which is?

anyway lovely set of tags here mate, only one question though - how do i make them less accurate - they hit perfectly everytime which makes them a bit too perfect if ya know what i mean lol (sniper rifle bot that hits everytime even when running can be a bitch)
kRAyZZed





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Post by kRAyZZed »

psychoMC516 wrote:yes haloce's netcode does support bots.. still theres the issue of lag.
and Aztec, respawning bots arnt that hard.. lol making bot squads of different teams is fun a hell *remembers never-ending botwar*(lol)
still, im sure most ppl would like the tut, and gj on the AI, dammit i shouldnt have wasted my time making mine myself :(

EDIT: To make bots help MC, set their squad's team index to 0 (default by unit) they will be on ur side (if u checked the gets into vehicles with player box in the actor tag then they get into vehicles as passengers and gunners.. kinda feels like Singleplayer when u start off with a squad of bots that have moving points towards the enemy bots and u have a warthog and they get in.. damn fun messing around with AI in HaloCE :)
hmmm its quite odd i just cant seem to get them to attack anyone BUT me lol, i have gone in and edited their team index when placing them but i still seem to get a load of rather angry looking bots jumping me as soon as i spawn
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