Question about Why the Pelican isen't land correctly

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tyronematrix





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Question about Why the Pelican isen't land correctly

Post by tyronematrix »

I have a question about the pelican. I know how to mod the pelican into the Mp but the problem is. Why the pelican still moving around weirdly. How can i put the pelican stay pecfectly land. I know how to mod but is there any other object i should keep the Pelican land still? For Halo 2 i mean.

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SpecOp44




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Re: Question about Why the Pelican isen't land correctly

Post by SpecOp44 »

Place it over a flat machine.
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Eaton




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Re: Question about Why the Pelican isen't land correctly

Post by Eaton »

It's because it doesn't have proper collision with the BSP. It can be fixed, but the method was never perfected.
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tyronematrix





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Re: Question about Why the Pelican isen't land correctly

Post by tyronematrix »

SpecOp44 wrote:Place it over a flat machine.
U mean the Brigde right?

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tyronematrix





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Re: Question about Why the Pelican isen't land correctly

Post by tyronematrix »

Eaton wrote:It's because it doesn't have proper collision with the BSP. It can be fixed, but the method was never perfected.
I see wat u mean, hopefully if they can upgrade it and put the Pelican in the BSP Viewer so they can have the Modders use the Pelican in the easy way. Thank you for the information.

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SpecOp44




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Re: Question about Why the Pelican isen't land correctly

Post by SpecOp44 »

tyronematrix wrote:
SpecOp44 wrote:Place it over a flat machine.
U mean the Brigde right?

Please do not write in all bold font. -s
You mean the delta halo bridge? It's a flat machine.... so yes.
I see wat u mean, hopefully if they can upgrade it and put the Pelican in the BSP Viewer so they can have the Modders use the Pelican in the easy way.
Uuhh....sure...
Last edited by SpecOp44 on Mon Apr 13, 2009 4:53 am, edited 1 time in total.
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medmoy





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Re: Question about Why the Pelican isen't land correctly

Post by medmoy »

You can also make a box that is roughly the same size as the pelican (use the program I can has cubez), and then swap the phmo of the box in for the phmo of the pelican. Then it will sit on the BSP without spinning. But the phmo won't be perfect, of course.
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tyronematrix





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Re: Question about Why the Pelican isen't land correctly

Post by tyronematrix »

medmoy wrote:You can also make a box that is roughly the same size as the pelican (use the program I can has cubez), and then swap the phmo of the box in for the phmo of the pelican. Then it will sit on the BSP without spinning. But the phmo won't be perfect, of course.

Wow another way of doing this to mod Pelican by landing perfectly. Thank for the information.
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