Model Injector Discussion

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JacksonCougAr




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Model Injector Discussion

Post by JacksonCougAr »

If you had a model injector; what would you need it to do: discuss.
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grimdoomer




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Re: Model Injector Discussion

Post by grimdoomer »

How about inject models :P
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JacksonCougAr




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Re: Model Injector Discussion

Post by JacksonCougAr »

Done that.
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xbox




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Re: Model Injector Discussion

Post by xbox »

Then what else would you need a model injector to do?
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NotZachary82





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Re: Model Injector Discussion

Post by NotZachary82 »

LOD support?

@Post below me, if only you had been following along :P.
Last edited by NotZachary82 on Fri Apr 10, 2009 11:01 am, edited 1 time in total.
OneZeroOne





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Re: Model Injector Discussion

Post by OneZeroOne »

Shaders group support.
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JacksonCougAr




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Re: Model Injector Discussion

Post by JacksonCougAr »

Shader Groups are done
Working on Nodes.
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ogrish




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Re: Model Injector Discussion

Post by ogrish »

quick edit of model, like change size/rotation in model befor/after injecting.
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NotZachary82





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Re: Model Injector Discussion

Post by NotZachary82 »

There are export options in 3ds Max that allow you to do so, Ogrish.
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ogrish




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Re: Model Injector Discussion

Post by ogrish »

All modeling apps have options for resizing and rotating, so its not needed in an app for injecting, but sometimes i inject a model then in game its sideways, and i have to fix it. Maybe it would be nice to have an easy fixer tool to accompany this app. Not at all nessacery thou.

It would be nice to have an app that builds in the new model, so we dont have to extract a model ,replace it, use what ever shaders came with it for groups, and be limited to the models tag your using.

Example: some models are made of many .obj's, and some are 1 or 2 .obj's. I dont want to have to choose an existing model and overwrite its .obj's.

Add suport for coll models.
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JacksonCougAr




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Re: Model Injector Discussion

Post by JacksonCougAr »

Coll is entirely differn't.... so no.

The app currently injects into a tags raw and replaces it--it does not clone it.
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