Halo W.I.P. Photography

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
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SHOUTrvb




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Re: Halo W.I.P. Photography

Post by SHOUTrvb »

Reminds me of a very similar technique used in a different game that was modified.
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JacksonCougAr




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Re: Halo W.I.P. Photography

Post by JacksonCougAr »

3ds max, file export -> OBJ -> use materials, done.
Open Tool, open map, select model tag, select section, press inject, select that file from 3ds max, wait a moment. Done.

I took special care to make it work alongside of the default OBJ file format so that it could be taken advantage of by more people.
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Re: Halo W.I.P. Photography

Post by kibito87 »

JacksonCougAr wrote:3ds max, file export -> OBJ -> use materials, done.
Open Tool, open map, select model tag, select section, press inject, select that file from 3ds max, wait a moment. Done.

I took special care to make it work alongside of the default OBJ file format so that it could be taken advantage of by more people.
So in a basic sense, I am right? If so...then a nice job well done to you sir!
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Re: Halo W.I.P. Photography

Post by JacksonCougAr »

Politics suck. And unfortunately sucks for you guys as well. :? But unfortunately its a choice I feel I need to make, since I cannot support this current management with my time and resources I will not be releasing the afore mentioned tool here on Halomods, nor will I allow the distribution of it here. I'll be releasing it through RemnantMods once it reaches a stable Beta stage for those who do care to have it. I'll also be needing beta testers if you're interested in getting your hands on it before the official release, contact me through AIM.
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Re: Halo W.I.P. Photography

Post by tucker933 »

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Re: Halo W.I.P. Photography

Post by NotZachary82 »

I lol'd some.
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WaeV




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Re: Halo W.I.P. Photography

Post by WaeV »

Looks cool.

On a side note, someone really needs to update the sand texture.
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Re: Halo W.I.P. Photography

Post by tucker933 »

WaeV wrote:Looks cool.

On a side note, someone really needs to update the sand texture.
Yeah.... I'm no skinner, nor do I take other peoples work.
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Re: Halo W.I.P. Photography

Post by warlord »

tucker933 wrote:
WaeV wrote:Looks cool.

On a side note, someone really needs to update the sand texture.
Yeah.... I'm no skinner, nor do I take other peoples work.
reduce the size of the detail map >_>.
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DemonicSandwich




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Re: Halo W.I.P. Photography

Post by DemonicSandwich »

I can has lightmap?
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Re: Halo W.I.P. Photography

Post by grimdoomer »

Looking good :P
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Re: Halo W.I.P. Photography

Post by DarkShallFall »

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Just uh, working on some collisions. yah.
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Re: Halo W.I.P. Photography

Post by -DeToX- »

jah.
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WaeV




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Re: Halo W.I.P. Photography

Post by WaeV »

Why isn't this thread stickied?
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Re: Halo W.I.P. Photography

Post by ScottyGEE »

k
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This collaboration is not endorsed by Halomods
Technically its only me animating though ;)
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JacksonCougAr




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Re: Halo W.I.P. Photography

Post by JacksonCougAr »

Thats pretty sexy there Dark; yea.
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Re: Halo W.I.P. Photography

Post by nintendo9713 »

Looking good. New Halo 2 maps should be really cool.
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Re: Halo W.I.P. Photography

Post by DemonicSandwich »

Did you know that when a full turn, the Warthog's rear tire pivot a full 30 degrees?
If the rear tires of your car pivoted 30 degrees you're gonna be drive'n backwards if ya know what I mean. :lol:

So I made the rear tires pivot more realistically.

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AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
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Re: Halo W.I.P. Photography

Post by WaeV »

Looks good. Is that for H2?
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Re: Halo W.I.P. Photography

Post by DarkShallFall »

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