Halo W.I.P. Photography
- NotZachary82
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- JacksonCougAr
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- NotZachary82
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Re: Halo W.I.P. Photography
Doesn't fit well. Latin sux. I win.JacksonCougAr wrote:Vespa Auraria
- JacksonCougAr
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Re: Halo W.I.P. Photography
That doesn't look too bad but at the same time, it's not very impressive judging from the pictures.
- JacksonCougAr
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- DeadHamster
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Re: Halo W.I.P. Photography
What is it? Not an H2 modder so I don't really know, is it just some boxes or am I missing something?
- JacksonCougAr
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Re: Halo W.I.P. Photography
Win.
Pruf
Code: Select all
686B6C626C0400000600000000000000000000000000000000000000000000000000000000000000
18000000000000000000000000000000000000000000000003000000000000000000000000000000
00000000000000000000000000000000000000000000000000000000000000000000000000000000
63727372020003000000000004000000000001000000000000000000000000000000000000000000
000000000000000000000000F4866BBE56836B3EED866BBE4F836B3E0AD7A3BB3A84EB3E02000300
00000400040000000000010000000000000000000000000000000000000000000000000000000000
00000000F4866BBE56836B3EED866BBE
Last edited by JacksonCougAr on Mon Mar 30, 2009 1:41 pm, edited 2 times in total.
Re: Halo W.I.P. Photography
People clearly asked you what it was. Are you going to respond to them or just keep saying win and post the same picture with you holding different weapons.
I myself don't even know what I'm looking at.. Boxes.. So what..?
I myself don't even know what I'm looking at.. Boxes.. So what..?
- JacksonCougAr
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Re: Halo W.I.P. Photography
The above puzzle for anyone who cares to figure it out. I doubt more than a few people on these boards even know what the data is, or what it means.
Now I think it should be pretty obvious:
Now I think it should be pretty obvious:
- NotZachary82
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- NotZachary82
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Re: Halo W.I.P. Photography
VERY impressive, Zac.
- JacksonCougAr
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Re: Halo W.I.P. Photography
How many triangles?
Edit: Woot, thanks to Xzodia.
Edit: Woot, thanks to Xzodia.
- NotZachary82
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Re: Halo W.I.P. Photography
About 7,000. I haven't really reduced the amount at all, besides deleting unseen faces.JacksonCougAr wrote:How many triangles?
- JacksonCougAr
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Re: Halo W.I.P. Photography
Hum. Your going to have to inject it as separate smaller objects if you want to get it in-game Halo 2. Which actually should not be all that big a problem at all.
Code: Select all
# 3ds Max Wavefront OBJ Exporter v0.94b - (c)2007 guruware
# File Created: 31.03.2009 15:49:17
mtllib CubeTest.mtl
#
# object Box01
#
v -5.0000 -5.0000 0.0000
v -5.0000 5.0000 0.0000
v 5.0000 5.0000 0.0000
v 5.0000 -5.0000 0.0000
v -5.0000 -5.0000 10.0000
v 5.0000 -5.0000 10.0000
v 5.0000 5.0000 10.0000
v -5.0000 5.0000 10.0000
# 8 vertices
vn 0.0000 0.0000 -1.0000
vn 0.0000 0.0000 1.0000
vn 0.0000 -1.0000 0.0000
vn 1.0000 0.0000 0.0000
vn 0.0000 1.0000 0.0000
vn -1.0000 0.0000 0.0000
# 6 vertex normals
vt 1.0000 0.0000 0.0000
vt 1.0000 1.0000 0.0000
vt 0.0000 1.0000 0.0000
vt 0.0000 0.0000 0.0000
# 4 texture coords
g Box01
usemtl 02___Default
f 1/1/1 2/2/1 3/3/1
f 3/3/1 4/4/1 1/1/1
usemtl 01___Default
f 5/4/2 6/1/2 7/2/2
f 7/2/2 8/3/2 5/4/2
f 1/4/3 4/1/3 6/2/3
f 6/2/3 5/3/3 1/4/3
usemtl 02___Default
f 4/4/4 3/1/4 7/2/4
f 7/2/4 6/3/4 4/4/4
f 3/4/5 2/1/5 8/2/5
f 8/2/5 7/3/5 3/4/5
usemtl 01___Default
f 2/4/6 1/1/6 5/2/6
f 5/2/6 8/3/6 2/4/6
# 12 faces
Re: Halo W.I.P. Photography
So I haven't paid much attention to what's going on in this thread lately but from what i'm gathering jackson...you or whoever that is in the code, made a 3ds max exporter script that exports models into a format that work alongside injecting into Halo2?