OnLive - Revolutionary?
OnLive - Revolutionary?
http://venturebeat.com/2009/03/23/steve ... side-down/
Very nice read. I really hope this goes through.
Very nice read. I really hope this goes through.
- shadowkhas
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Re: OnLive - Revolutionary?
God no.
The way the market is now, we can pay that $60 and play games however many times we want. This system is just begging to be exploited...things like $5 for a day of one game, etc.
The way the market is now, we can pay that $60 and play games however many times we want. This system is just begging to be exploited...things like $5 for a day of one game, etc.
(7:15:27 PM) Xenon7: I BRUK THE FIRST PAGE OMGOMGOMG RONALD REGAN
Re: OnLive - Revolutionary?
I'm seeing an unsurprising lack of Valve games, and first party console games.
Neat idea, but that alone plus an assumed lack of custom content and SDKs makes me think I'll pass on this.
Neat idea, but that alone plus an assumed lack of custom content and SDKs makes me think I'll pass on this.
Re: OnLive - Revolutionary?
That's pretty neat. I'd probably use it for when I want to play games on my crappy laptop.
I also like the fact that you can just rent the games as well. I'd rather rent a game that turns out to be crappy then buy a game that turns out to be crappy.
I also like the fact that you can just rent the games as well. I'd rather rent a game that turns out to be crappy then buy a game that turns out to be crappy.
- GametagAeonFlux
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Re: OnLive - Revolutionary?
I can see it being nice for people with bad computers, but other than that I can't see it taking off.
Hey guys remember Sega Channel?
Hey guys remember Sega Channel?
Re: OnLive - Revolutionary?
This is just stupid. Nothing should or will replace having a hard physical copy of a program, let alone a game. Say you're in a location where an internet connection is hard to come by or unavailable, you're in the dark.
- FleetAdmiralBacon
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Re: OnLive - Revolutionary?
Or even if you just don't have the bandwidth.Cuda wrote:This is just stupid. Nothing should or will replace having a hard physical copy of a program, let alone a game. Say you're in a location where an internet connection is hard to come by or unavailable, you're in the dark.
Plus, this is going to lag like hell. Look at the flow chart. It's a remote video + controller feed - do you have any idea how this is going to kill your ability to actually play the game? I'd hate to see people try and play any first person shooter on this - single or multiplayer. And "low-latency"? I'm sorry, your compressing a video feed that needs to be high quality / resolution and sending it over regular Internet protocols - if it takes 3 seconds for my face to get to my friend on Skype, how do you expect a full-frame or widescreen NTSC/PAL image to get through fast enough to not have massive lag?
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Re: OnLive - Revolutionary?
Apparently the new way to compress files that he found.
Re: OnLive - Revolutionary?
That might be nice if connections were reliable, but they are not, and the delay is going to be way too much, no matter how fast he can send it, simply because of the nature of the internet. It won't be useful or practical for many years, if ever.
- Thrasher Alpha
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Re: OnLive - Revolutionary?
No. When our internet goes down, what then?
Also this is like Netflix, but for gamers and its online and instant.
Also this is like Netflix, but for gamers and its online and instant.
Were doomed!
- FleetAdmiralBacon
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Re: OnLive - Revolutionary?
I'm sorry, but that doesn't change anything. An ICMP PING takes 30ms to get anywhere on my network (local). Even the most compressed video ever isn't going to get faster than that, and 3/100ths of a second is the difference between virtual life and death in almost any FPS.DrXThirst wrote:Apparently the new way to compress files that he found.
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Re: OnLive - Revolutionary?
Seriously, the disputes in any organized play would skyrocket. Calls of "wtf lag" would grow at an exponential rate.
- mxrider108
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Re: OnLive - Revolutionary?
Yeah. Interesting concept, but I can only see it working at all on a LAN, not a WAN (no matter what kind of connection you have).
- FleetAdmiralBacon
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Re: OnLive - Revolutionary?
Please take note of this wonderful diagram.
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Re: OnLive - Revolutionary?
http://www.gamespot.com/shows/on-the-sp ... ot20090324
Really long demonstration video.
Looks pretty nifty.
Really long demonstration video.
Looks pretty nifty.
- HPDarkness
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Re: OnLive - Revolutionary?
I think this is going to be more like a Netflix of games. This won't be the end of consoles, but it will basically be the start of on-demand games.
EDIT: Also I noticed all the games from the video were all in the pause menu. They never showed the actual game loading.
EDIT: Also I noticed all the games from the video were all in the pause menu. They never showed the actual game loading.
Re: OnLive - Revolutionary?
Except that it's impossible with the current infrastructure.HPDarkness wrote:I think this is going to be more like a Netflix of games. This won't be the end of consoles, but it will basically be the start of on-demand games.
Re: OnLive - Revolutionary?
I think the only reason Developers would be behind this thing would be anti-piracy. No more physical copies to be burned or ripped, and companies could save a ton of money on disk protection is ther content is streamed from a server. But I can't see why any gamer would like this concept. More lag, a new console to buy, and a new subscription to pay for. Everything a gamer has (Except PC) would be null and void unless you play singleplayer or co-op.