I haven't paid much attention to the Halo 2 modding scene... ever. But I've noted a few things that have come up. Anywho, I want to check the status of a few things, with a particular goal in mind.
I have a certain vehicle I wish to port to H2X, but it has some rather particular requirements, and so I ask, what, precisely, would be the status of the following:
- Perfect Model Injection - How perfect is it? The last time I checked up on this, the models were fine, but it took a bit more work to get proper textures.
- Collision Model Injection - Particularly, for use in a vehicle. Now, my specific case could easily be accommodated by a large set of boxes.
- Physics Models - How are we in modifying, or even creating, physics models for vehicles?
If you know much of anything about me, you may very well have figured out my intent, but we'll just keep that between us for now.
Thank you all very much for your time, but I have other matters to attend to.
So I have a question...
- FleetAdmiralBacon
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So I have a question...
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- JacksonCougAr
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Re: So I have a question...
The PMI injects meshes correctly: I have no real explanation as to why the shaders no longer work with the mesh as they should, but fixing them is easy.
The other two are iffy and I will allow others to answer them.
The other two are iffy and I will allow others to answer them.
- DarkShallFall
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Re: So I have a question...
Collision model and Physics model are both meta.
Collision models have been extracted before as for injection, there are some face issues.
Physics model is extremely complex and I'm sure its possible to do, but there are a lot of issues with cloning in phmo, mostly because we don't have complete plugins for it.
Collision models have been extracted before as for injection, there are some face issues.
Physics model is extremely complex and I'm sure its possible to do, but there are a lot of issues with cloning in phmo, mostly because we don't have complete plugins for it.
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