Knockbag Bug (please help)

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GnaM





Posts: 33
Joined: Mon Nov 15, 2004 2:04 am

Knockbag Bug (please help)

Post by GnaM »

I just found a really annoying bug in Halo 2. Basically during system link games, damage knockback (aka 'instantaneous acceleration' in Entity 2) only works for the host. This means that only the host can grenade jump, and only the host will get tossed around in the air by rockets. At first I thought it was a bug caused by DotHalo or something, but then I loaded a clean map and the same thing happened. It's a double-edged sword so it's not exactly a huge advantage to the host, but it still screws with a potentially depth-increasing element of the game.

Since knockback is increased in my current project to allow for Quake-style rocket/grenade jumping, and explosives duels where predicting how someone will be affected by explosive force gives you an advantage (ie pop someone into the air, then shoot them out of the sky) this puts a significant crimp in my mod.

Sorry for the long winded explanation, but if anyone knows of a way to fix this or thinks of one in the future PLEASE let me know.
Zieon_Eslador





Posts: 39
Joined: Mon Jan 26, 2009 4:10 pm

Re: Knockbag Bug (please help)

Post by Zieon_Eslador »

Hold on, there is a way to do this simply. CaptainPoopface did something to this effect, but his credits show turk645 as the one to help him with the effects part. Try PM'ing Turk sometime.

*Hey GnaM. Haven't seen you in a while.
medmoy





Posts: 16
Joined: Wed Feb 21, 2007 1:03 pm

Re: Knockbag Bug (please help)

Post by medmoy »

The jpt "knockback" thing is a known bug with system link.

Captain wrote a tutorial about his way - http://www.halomods.com/forums/viewtopi ... 88&t=78913

But I think the jpt acts like it's a ball of force pushing everything outward, but the effect way acts on a line. It probably won't act the same as a grenade jump. Also it uses a Havok impact, so there has to be a projectile collision with the player for it to work.

Neodos made a portable gravity lift that you can throw like a grenade. That might work better for you because it doesn't require an impact to work. Just make your grenade spawn the lift when it blows up, and then make the lift destroy itself. You can adjust the force of the gravity lift also I think.
GnaM





Posts: 33
Joined: Mon Nov 15, 2004 2:04 am

Re: Knockbag Bug (please help)

Post by GnaM »

Thanks for the tips guys! The gravity lift process sounds the closest to achieving my goal, but the effects method is handy to know for other stuff (wow, you could add a sprint command to the game that way).

BTW, how's it goin Zieon? I haven't been on the modding forums much, but I've been working furiously.
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