Add weather?
- diamondbackk60
- Posts: 250
- Joined: Sat Feb 09, 2008 12:10 am
- Location: BFE North Dakota heh..
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Add weather?
hey what up everyone me again how do i add or if i can even add weather such as rain and fog to a map? thanks
- MarsMartianMan
- Posts: 431
- Joined: Tue Apr 01, 2008 11:34 am
- Location: Florida
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Re: Add weather?
To add weather (Rain or snow), import the rain tag of your choice from a campaign map with the desired weather. Open up a dependancy swapper and go to the sbsp tag in your modded map, and there should be a nulled out rain tag. Change the nulled out rain tag to the imported one. To add fog, import the fog tag from any campaign map that has fog. Open up a dependancy swapper and go to the sky tag in your modded map, and changed the nulled out fog tag to the imported one.
If you need to edit the fog, open up the tag in eschaton to change the color. If you need to edit the rain, open up the rain tag in a dependancy swapper and you can edit the bitmap configuration.
If you need to edit the fog, open up the tag in eschaton to change the color. If you need to edit the rain, open up the rain tag in a dependancy swapper and you can edit the bitmap configuration.
- diamondbackk60
- Posts: 250
- Joined: Sat Feb 09, 2008 12:10 am
- Location: BFE North Dakota heh..
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- General_orca
- Posts: 62
- Joined: Wed Aug 13, 2008 8:31 am
- Location: Somewhere 4x4ing between Moab and Hurricane UT
Re: Add weather?
c10.map guilty spark the classic map to go for fog
Why is it that when you tell a person that there are 400 billion stars in the sky and he'll believe you, tell him a bench is wet and he has to touch it?
- diamondbackk60
- Posts: 250
- Joined: Sat Feb 09, 2008 12:10 am
- Location: BFE North Dakota heh..
- Contact:
Re: Add weather?
what really sucks is that the rain works but the fog just wont work idk why i did it all like i should hmmmm
Re: Add weather?
The fog is sky tag.
- MarsMartianMan
- Posts: 431
- Joined: Tue Apr 01, 2008 11:34 am
- Location: Florida
- Contact:
Re: Add weather?
Yeah, I just recently figured that out. BTW, I think you need to import a sky that already has fog in it to get it to work.