[MAP] Fatality Island

Halo PC uploads. All posts must have pictures and a mod to download. Use PPF always, unless the map is rebuilt.
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tucker933





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Post by tucker933 »

botternub wrote:next time just think what is to nooby (like flying hogs)
For the last time, I know flying hogs is horrible but I hardly have much of a choice as I needed more than a banshee to fly, I can't model anything remotely worth using, its just not my thing. Also I don't like having others peoples work in my mods, so taking a download able model and putting it in my mod is not a choice for me.
When I make a mod, its an expression of me, not multiple people.

If I were to do this mod over again I would do it all the same, thank you, but I think I got the point the first ten times. No offense meant, sorry if I came off harsh, I hope you understand.
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Post by botternub »

its all good. why didnt you try making the ghosts flyable?
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Post by tucker933 »

botternub wrote:its all good. why didnt you try making the ghosts flyable?
They are flyable. Variety is good, would you rather be restricted to just a Plasma Rifle and a Assault Rifle, or have those two in addition to a Pistol?
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Post by bcnipod »

Meh, not that great. Could have been better/more original.
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Post by tucker933 »

bcnipod wrote:Meh, not that great. Could have been better/more original.
What didn't you like?
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Post by guysullavin »

seems too 2006ish, try to do something new and cool. probably the coolest thing about this map is the spawning. thats about it
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Post by tucker933 »

guysullavin wrote:seems too 2006ish, try to do something new and cool. probably the coolest thing about this map is the spawning. thats about it
2006ish?
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Post by bcnipod »

tucker933 wrote:
guysullavin wrote:seems too 2006ish, try to do something new and cool. probably the coolest thing about this map is the spawning. thats about it
2006ish?
Indeed, I must agree with that.
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Post by Andrew_b »

The mod being "2006ish" is not a bad thing. It brought back many memories.
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Post by bcnipod »

Andrew_b wrote:The mod being "2006ish" is not a bad thing. It brought back many memories.
Be that as it may, moves and new weapons don't constitute a really good mod, in my opinion.
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Post by bcnipod »

--Double posted--
Last edited by bcnipod on Tue Nov 25, 2008 2:01 pm, edited 1 time in total.
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Post by guysullavin »

Andrew_b wrote:The mod being "2006ish" is not a bad thing. It brought back many memories.
Its just sorta some stuff that you'd find around that era, its just something that someone like me isn't appealed to because most of it is just moving spawns and moving stuff.

Don't try to stand up to my decision, I'm not going to go into more depth or retaliating. I don't like this map
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Post by WaeV »

Wow, this is a lot better than the pictures imply. I was very impressed when I saw the reflection off the pillar, it's very nice. The repositioning of the scenery is also amazing. Good job! 10/10
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Post by tucker933 »

WaeV wrote:Wow, this is a lot better than the pictures imply. I was very impressed when I saw the reflection off the pillar, it's very nice. The repositioning of the scenery is also amazing. Good job! 10/10
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Yup, one of the hundreds of improved effects, refurbished lightmaps.
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Post by Corvette19 »

Andrew_b wrote:The mod being "2006ish" is not a bad thing. It brought back many memories.
2006 :cry:
Good times
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Post by tucker933 »

Well thanks for all the feedback I received and thanks for all the great votes guys =D really appreciated. Anyone find any bugs?
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Re: [MAP] Fatality Island

Post by davis »

This doesn't look like something you can get an idea about just with the pictures, I will give it a try and let you know what I think some time. Thanks anyways.
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Re: [MAP] Fatality Island

Post by hiheyhello »

Davis dont bumb..
Go read the rules.
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Re: [MAP] Fatality Island

Post by Cryticfarm »

I don't like people bumbing topics either.
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Re: [MAP] Fatality Island

Post by diamondbackk60 »

very nice i like the fuel rod cannon :) cant wait till i get my computer back to start makin some stuff of my own again
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