Ok I'm fairly new to the halo modding scene, and as such I don't know even close to everything I probably should, I just know enough to get by for now. Anway, I have been modding several maps, and can get them to work fine and load and everything works great, however, the only thing I can't figure out is if there is a way to double-fire weapons (i.e. Pull R once, and two rockets come out of one rocket launcher, or Pull R once and two wraith mortars come out of one plasma pistol). I have tried messing with the Projectiles Per Shot function and the Rounds Per Shot Function in Entity, but to no avail. Anyway, any help on this issue would be greatly appreciated!
Many Thanks!
-ohlin5
Need Help With Weapon Modding! Thanks!
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- Posts: 3
- Joined: Wed Jan 21, 2009 3:26 pm
Re: Need Help With Weapon Modding! Thanks!
Hmm, I always thought the projectiles per shot function would do it. One thing that's worth noting is that there are 2 different values credited with the projectiles per shot function:
1) The "Projectiles per Shot" value in Entity 2, which is also referenced as the "Bullets per Shot" in Dot Halo right above the spawn coordinates.
2) The "Number of Projectiles" which shows up at the top of the weapon tag in Dot Halo, which is referenced in Entity 2 simply as "Unknown Calculated Constant" right under the Firing Effects section.
I would make sure to fill out both of those values, and that they're both identical, if you want to make sure this works.
Also if you want to make it as a 2-shot burst, in addition to setting the "shots per fire" make sure you do the following
1) Set the "Trigger ID" to 4 in H2X, or "Behavior" to 4 in Entity
2) Set the "Rounds per Second Min" and "Rounds per Second Max". If you want it to look like 2 instantaneous shots, use 20-30 or higher
Lastly you might want to look at the Ghost's weapon, which fires 2 bolts side-by-side to check for any additional ways to carry it off, like the "Projectiles fire Parallel" check box.
1) The "Projectiles per Shot" value in Entity 2, which is also referenced as the "Bullets per Shot" in Dot Halo right above the spawn coordinates.
2) The "Number of Projectiles" which shows up at the top of the weapon tag in Dot Halo, which is referenced in Entity 2 simply as "Unknown Calculated Constant" right under the Firing Effects section.
I would make sure to fill out both of those values, and that they're both identical, if you want to make sure this works.
Also if you want to make it as a 2-shot burst, in addition to setting the "shots per fire" make sure you do the following
1) Set the "Trigger ID" to 4 in H2X, or "Behavior" to 4 in Entity
2) Set the "Rounds per Second Min" and "Rounds per Second Max". If you want it to look like 2 instantaneous shots, use 20-30 or higher
Lastly you might want to look at the Ghost's weapon, which fires 2 bolts side-by-side to check for any additional ways to carry it off, like the "Projectiles fire Parallel" check box.