Halo 2 Rendering

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Tural




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Post by Tural »

No, you are not. The newer version does not give you that result. We are not asking if you are using the correct version now, we are telling you that you are not.
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Post by L2SILukas »

Ok, I downloaded ADI 2.0.1 again, opened it and it says:
ADI
Version 2.0.0
Halo 2 kicks ass, but...

What's wrong here?
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Post by Darco »

Image
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Post by L2SILukas »

I downloaded it from there only, but it still says 2.0.0
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Post by HaLo2FrEeEk »

Sorry for the bump, I know this is old. I have a few questions. I used Max to do this tutorial, but I found it hard to follow, since I'm more of a Cinema 4D person. I would love to have a C4D tutorial that will give me similar if not better results than Max will. I have been playing around with the model and while I can't get him to look amazing, I can get him to look better than in-game. Here are a few screenshots of my C4D results with my latest...techniques:

Image
Hi-Res

Image
Hi-Res

Image

In order from oldest to newest. I'm using various different methods, but mainly going by eye. My idea is that if it looks exactly like in-game, then it's not in any way my work, so I change it around.

What I really need, though, is a way to get or make a high resolution texture map, at least 1024x1024, preferably twice that though. If I want one of these am I going to have to make it myself because if I do, then I'm doomed. The only way I know of making the texture bigger is scaling it up in Photoshop, I don't know how to improve the quality other than sharpening. What can I do to make an amazing quality texture map?

And back to the original question, is anyone willing to make a tutorial for this using C4D? I'd be really grateful, I learned a lot from this, but the tools aren't the same in C4D.

Thank you.
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Tural




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Post by Tural »

HaLo2FrEeEk wrote:I would love to have a C4D tutorial that will give me similar if not better results than Max will.

What I really need, though, is a way to get or make a high resolution texture map, at least 1024x1024, preferably twice that though.
The program is not the issue, it is the user. Have a look here, for instance:

3ds max is more than sufficient for any needs, you just need to learn how to use it, which is what this tutorial begins teaching.

And again, texture size will not help you at all if you can't design the shader. Shaders, not bitmaps, are what make the materials look good.
Last edited by Tural on Mon Jul 14, 2008 8:09 pm, edited 1 time in total.
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Post by HaLo2FrEeEk »

See the thing is, I just don't know how to use Max. I tried last year when I was still in school and I couldn't make heads or tails from anything. Like I said, I'm going off of look, mostly, but I'm using real in-game colors and specular. I'm trying to keep it close to in-game, but make it look better. I'm using Halo 2 Map Editor's H2Guerilla to open the shader file for masterchief and I just don't get it. It's my opinion that C4D isn't better or worse than Max, I've seen incredible work from both (in fact, C4D was used with RealFlow in the feature film Sweeney Todd, to create the blood in the opening sequence). Still though, I'm used the C4D interface and I'm getting a lot better at using the built-in scripting engine and toolset. I would like to continue using C4D, I just need to know how to achieve a Max effect C4D, using different tools.

And those threads you reffered me to, are those extracted models from Halo 3? If so where did they come from, I can't find anything on Yayap about them.
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Post by Tural »

I know everything you stated in the first paragraph that was relevant, which was about one sentence. Your first post stated that C4D could yield better results than Max could, I showed you that you can achieve the same thing with either program. It is not the program, it is the user. Your first post said otherwise.

The models were extracted from the beta using private tools that only a few of us had access to. You cannot acquire them as of now.
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Post by poptarts »

I don't want to bump an old thread, but when I open Adi I just don't get that house icon? Anyone know why?
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hdckjdscf

Post by Thien »

Ok, I know this is old... BUT! The link to bump maps is down...
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Post by Tural »

I'm not seeing a link to bump maps. You extract them yourself using Entity.
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Post by Thien »

Lol, I meant cube, anyway, I'm using 3ds max 2009 and it's very difficult for me to follow the instructions because he has options I don't.
Like my material editor, almost every option is different, I can't do anything past putting the initial bitmap into the material editor.
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Post by Tural »

Ah, yes. The cubemaps were hosted on a site that is, unfortunately, not up anymore. I may have them stored on my other computer, I'll look later to see if I can help out with them.
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Post by Thien »

Tural wrote:Ah, yes. The cubemaps were hosted on a site that is, unfortunately, not up anymore. I may have them stored on my other computer, I'll look later to see if I can help out with them.
I think I'm going to have to use max 7 to fix my errors, but thank you for looking for the cubemaps :)
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Post by Win »

You can extract cubemaps indirectly using soffish.
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Post by NotZachary82 »

Win wrote:You can extract cubemaps indirectly using soffish.
I didn't think Soffish could extract any bitmaps yet.

You can grab all the cubemaps via Entity extraction. ... May take a while, though.
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Post by Win »

As far as I knew entity only extracted and injected from the first face. There was a soffish bitmap viewer released that would show all faces, I am sure someone with some time to kill can find a good way to import that as a cubemap.
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Post by Thien »

NotZachary82 wrote:
Win wrote:You can extract cubemaps indirectly using soffish.
I didn't think Soffish could extract any bitmaps yet.

You can grab all the cubemaps via Entity extraction. ... May take a while, though.
How would one go about extracting cubemaps? I'm not a fan of patience...
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Post by Jordan »

You still have to rotate the cubes the right way once you extract them, no?
Just not removing this.
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GOT IT!

Post by Thien »

Ok, I figured out what I was doing wrong, still in need of the cubemaps, but here's what I got!

My Photobucket page:
http://s290.photobucket.com/albums/ll257/evaeltoast/

7 Photos for yer viewing pleasure
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