Yes.Veegie wrote:No.unknownv2 wrote:I thought dev kits didn't really run unsigned code. Don't people just sign it with the dev kit's keypair?
So, whats the point?
- latinomodder
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- LuxuriousMeat
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The answer is yes, dev-kits do NOT run unsigned code, they use another key used to sign their execuatables which has been reverse engineered from the XDK, allowing them to run and sign their edited executables.Xviper009 wrote:Soo...Yes or no?-DeToX- wrote:Yes.Veegie wrote:No.unknownv2 wrote:I thought dev kits didn't really run unsigned code. Don't people just sign it with the dev kit's keypair?

- LuxuriousMeat
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Stop having a boring tuna.LuxuriousMeat wrote:Semantics, sir!-DeToX- wrote:Reverse engineered from the XeSDK or SDK.*
In other news... With a modded XEX you can edit too many aspects of the game, making the potential to totally recreate an entirely new game using the engine with your new content.
Now that all is answered...