Projectiles shooting backwards? WTF?

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animex2





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Joined: Thu May 20, 2004 12:48 pm

Projectiles shooting backwards? WTF?

Post by animex2 »

Yep, my post title says it all, I finally injected a banshee into Blood Gulch, flys and everything, but the only problem right now is the weapon system, When i shoot the gun, the shots go backwards... So i went into HMT and made it shoot at negitive speed (eg -1.6733333) so the shots went forward, but when i aimed above a imaginarry middle line, they shot down, when i aimed below it, they shot up, so its impossible to friggin aim this thing!

Anyone know how to fix it? it replaced a Ghost and is still using the original Ghost Gun (i messed around with putting the banshee gun in for a few hours but no dice) Also, How do i make it shoot something with the other trigger, i plan on putting a Fuel Rod gun in it.

Any help would be appriciated ^^
Spammy




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Post by Spammy »

It shoots all messed up like that cuz the collision model I think is in front of where the ghost gun is positioned so it sort of bounces off of it or something. This is just my theory. To get it to fire 2 things you are gonna have to inject the banshee weapon or extract the tank weapon meta and inject it over the ghost gun(or another gun that you'll put on the Banshee) and change it's projectiles and ROF and everything. Make sure you extract then inject not just swap cuz if you do that it will change the tank's weapon too.

Sorry for the long post and hope this helps. :D
animex2





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Post by animex2 »

alright, ty,. ill mess around with this now ^^
animex2





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Post by animex2 »

tried changing the collision model, no changes, and when i injected in the banshee gun over the flamethrower, changed some dependincies, nothing happened, the banshee now shoots nothing and doesnt have the little blow dots to aim with
[users]zulux





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Post by [users]zulux »

Well first of all, you can't inject the banshee just like that, it took Allister and i about a half a day without Poke's program :P You have to inject the banshee weapon and do some fixes on it (projectiles are a bit harder) and in the vehicle meta (at least when we did it) you had to null out a count of 0A at +176 in the vehicle meta i belive. So you have to be rellatively experienced to do this. It's not just injecting meta and fixing dependencies (most of it is but not all).
Spammy




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Post by Spammy »

Heh. I'm having trouble with vehi meta. It seems to always freeze when I inject it. I fixed the dependencies. It still freezes. So obviously you have to do more than just that. Editing the vehi meta I guess. Still so much to learn :D .
[users]zulux





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Post by [users]zulux »

Yes, i just said you have to edit the vehi meta :-p you have to null out a count at +176 from the beginning of the meta (at least i think so) I think the count is 0A...
animex2





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Post by animex2 »

i did a search of my meta using my hex editor, found 0A on 00000910, so im assuming that is line 176+ish, its about 5 from the bittom, i changed it from 0A to 00, saved, injected it, and still same problem

the meta of the file is the ghost (what the banshee is injected over)
animex2





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Post by animex2 »

Bumpz0r
animex2





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Post by animex2 »

one quick question, whats +176 :oops:
Spammy




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Post by Spammy »

It means 176 bytes from your current position.
pokecancer




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Post by pokecancer »

you only have to null out that count on certain vehicle metas. this isn't one. i think the pelican,cov dropship, and lifepod need that. do you have the right antr, coll, etc.? make everything the same. so inject the weapon meta too. you have to fix loneids though. save the meta with hmt and you can see the lone ids in the xml file it makes.
animex2





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Post by animex2 »

ya, one think that i assume im doing wrong is i didnt write over the ghost vehi meta, its still the same, beacuse i have no clue on how to get in another vehicle, and i dont want to wright over the tank or the warthog, this is the only reason im trying to do this, to make the banshee replace the ghost
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