So, whats the point?
So, whats the point?
So, I was a huge fan of Halo 2 modding back in the day.
You could do all kinds of stuff.
With Halo 3 now, it appears to be more hassle then it is worth.
As far as I can tell, all you can do is swap what spawns where, and potentially move its spawning position.
As great as that may seem, Bungie did that for us, by giving us forge.
Outside of adding pelicans to maps, and stuff like that, what is the point of modding Halo 3?
It would atleast be nice to swap projectiles, and other similar things.
I am not insulting all the people who worked hard to get as far as it has come, I am just wondering, what do people mod, that make it worth it? Also, when will I see the versatility that i saw in Halo 2.
You could do all kinds of stuff.
With Halo 3 now, it appears to be more hassle then it is worth.
As far as I can tell, all you can do is swap what spawns where, and potentially move its spawning position.
As great as that may seem, Bungie did that for us, by giving us forge.
Outside of adding pelicans to maps, and stuff like that, what is the point of modding Halo 3?
It would atleast be nice to swap projectiles, and other similar things.
I am not insulting all the people who worked hard to get as far as it has come, I am just wondering, what do people mod, that make it worth it? Also, when will I see the versatility that i saw in Halo 2.
- newbymodder
- Posts: 1475
- Joined: Fri Nov 24, 2006 4:43 pm
- Location: San Angelo, Tejas
![]() |
![]() |
who knows, maybe one day someone will make a hack for 360 that will allow us to run unsigned code.jeebiss wrote:So, there is no point?
I feel like I have seen YouTube video with projectile swaps.
Maybe I am mistaken.
or maybe Halo 3 will be made for PC? we'll have better chances of modding Halo 3 on PC.
The people that can mod, are having fun and/or researching, filling out plugins for Engineer. preparing the modding community for when our time comes.
Last edited by Shock120 on Mon Jan 12, 2009 7:39 am, edited 2 times in total.
Yeah, whats with this whole signing thing?Shock120 wrote:who knows, maybe one day someone will make a hack for 360 that will allow us to run unsigned code.jeebiss wrote:So, there is no point?
I feel like I have seen YouTube video with projectile swaps.
Maybe I am mistaken.
or maybe Halo 3 will be made for PC?
Is that what is preventing stuff such as, projectile swapping?
Halo 3 maps are signed with RSA. An algorithm that we will never crack in out lifetimes. When you modify the map, you break the signature. The Halo 3 xex checks to see if the signature is valid. if it isn't, the map fails to load. We will never be able to resign the maps.jeebiss wrote:Yeah, whats with this whole signing thing?Shock120 wrote:who knows, maybe one day someone will make a hack for 360 that will allow us to run unsigned code.jeebiss wrote:So, there is no point?
I feel like I have seen YouTube video with projectile swaps.
Maybe I am mistaken.
or maybe Halo 3 will be made for PC?
Is that what is preventing stuff such as, projectile swapping?

RSA?Eaton wrote:Halo 3 maps are signed with RSA. An algorithm that we will never crack in out lifetimes. When you modify the map, you break the signature. The Halo 3 xex checks to see if the signature is valid. if it isn't, the map fails to load. We will never be able to resign the maps.jeebiss wrote:Yeah, whats with this whole signing thing?Shock120 wrote:who knows, maybe one day someone will make a hack for 360 that will allow us to run unsigned code.jeebiss wrote:So, there is no point?
I feel like I have seen YouTube video with projectile swaps.
Maybe I am mistaken.
or maybe Halo 3 will be made for PC?
Is that what is preventing stuff such as, projectile swapping?
What is that?
http://en.wikipedia.org/wiki/RSAjeebiss wrote:RSA?
What is that?
I'll be happy to have Halo 3 for PC, it'll be much better than 360.

Shock120 on XLink & XBC
So, from a completely ignorant stand point i ask, cant we just emulate a proper key?Eaton wrote:It won't be "figured out". You need the private key from Bungie. So unless someone from Bungie leaks it, Halo 3 will remain in its unmodded state.jeebiss wrote:So unless somehow halo 3's RSA is figured out, there is nothing that can be done?
Convince Halo that the key is legit?
I dont know anything about how it works, but somewhere in Halo, it must be like "im going to check this key, hey look its a bad key, dont load" or vice versa.
Why cant we trick the security check?
Indeed. You cannot modified the executable that checks and run it on an unmodified console, due to the same security. To do so, you'd have to find a way to make the console properly run unsigned code, which simply isn't happening, and as it hasn't after three years of the console being out, I highly doubt it will be, and even if it is, at this point it's never going to be like original Xbox modding was. People have moved on. Halo 3 modding will never be like Halo 2 modding was, it's too late now.
Edit: A dev kit runs unsigned code, meaning you can edit the xex file and it will still run. Retail consoles will not run a modified xex.
Edit: A dev kit runs unsigned code, meaning you can edit the xex file and it will still run. Retail consoles will not run a modified xex.
I thought dev kits didn't really run unsigned code. Don't people just sign it with the dev kit's keypair?Tural wrote:Indeed. You cannot modified the executable that checks and run it on an unmodified console, due to the same security. To do so, you'd have to find a way to make the console properly run unsigned code, which simply isn't happening, and as it hasn't after three years of the console being out, I highly doubt it will be, and even if it is, at this point it's never going to be like original Xbox modding was. People have moved on. Halo 3 modding will never be like Halo 2 modding was, it's too late now.
Edit: A dev kit runs unsigned code, meaning you can edit the xex file and it will still run. Retail consoles will not run a modified xex.
No.unknownv2 wrote:I thought dev kits didn't really run unsigned code. Don't people just sign it with the dev kit's keypair?Tural wrote:Indeed. You cannot modified the executable that checks and run it on an unmodified console, due to the same security. To do so, you'd have to find a way to make the console properly run unsigned code, which simply isn't happening, and as it hasn't after three years of the console being out, I highly doubt it will be, and even if it is, at this point it's never going to be like original Xbox modding was. People have moved on. Halo 3 modding will never be like Halo 2 modding was, it's too late now.
Edit: A dev kit runs unsigned code, meaning you can edit the xex file and it will still run. Retail consoles will not run a modified xex.