need help with sound
need help with sound
DO NOT FLAME ME! MODDING DISCUSSION IS BROKEN AND I POSTED HERE. WILL AN ADMIN PLEASE MOVE THIS TO MODDING DISCUSSION SECTION WHEN IT IS FIXED.
okey guys. im wondering how to get rid of that annoying endless sound loop on ever map (background noise)
help?
okey guys. im wondering how to get rid of that annoying endless sound loop on ever map (background noise)
help?
Re: need help with sound
why? it sounds strange without background ambience.botternub wrote:DO NOT FLAME ME! MODDING DISCUSSION IS BROKEN AND I POSTED HERE. WILL AN ADMIN PLEASE MOVE THIS TO MODDING DISCUSSION SECTION WHEN IT IS FIXED.
okey guys. im wondering how to get rid of that annoying endless sound loop on ever map (background noise)
help?
Re: need help with sound
bcnipod wrote:why? it sounds strange without background ambience.botternub wrote:DO NOT FLAME ME! MODDING DISCUSSION IS BROKEN AND I POSTED HERE. WILL AN ADMIN PLEASE MOVE THIS TO MODDING DISCUSSION SECTION WHEN IT IS FIXED.
okey guys. im wondering how to get rid of that annoying endless sound loop on ever map (background noise)
help?
when i play a HPT/scrim, i jack the sound up on smaller maps so i can hear everything but the ambience ruins my headphones... and my ears lol.
@ spartan. you arent being vague enough.
Re: need help with sound
LOL WUT explain yourself or you're going in mah sig.botternub wrote:@ spartan. you arent being vague enough.
Anyway, to null out the sound on parts of or all of maps, use a depedency swapper to null out the sound references in the looping sound tags. Then you can swap it back in again if you want it back.
For anybody still wondering where FTD has gone, here it is.
- hiheyhello
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Quoted I luled.Philly wrote:LOL WUT explain yourself or you're going in mah sig.botternub wrote:@ spartan. you aren't being vague enough.
Anyway, to null out the sound on parts of or all of maps, use a depedency swapper to null out the sound references in the looping sound tags. Then you can swap it back in again if you want it back.
@botternub vague means obscure, unclear etc.
{TP}-spartan was saying extract the sound with HMT, set the volume to 0 in a sound editing program then re inject it with HMT. Heres a tut to edit sound
click
Last edited by hiheyhello on Tue Dec 09, 2008 3:24 pm, edited 1 time in total.
Tural wrote:I like to pretend I have friends.
- DeadHamster
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hiheyhello wrote:
DeadHamster was saying extract the sound with HMT, set the volume to 0 in a sound editing program then re inject it with HMT. Heres a tut to edit sound
click
Oh I was?
- hiheyhello
- Posts: 781
- Joined: Sun Oct 07, 2007 11:03 am
- Location: ontario
this is the answer i was looking for. thankshiheyhello wrote:Quoted I luled.Philly wrote:LOL WUT explain yourself or you're going in mah sig.botternub wrote:@ spartan. you aren't being vague enough.
Anyway, to null out the sound on parts of or all of maps, use a depedency swapper to null out the sound references in the looping sound tags. Then you can swap it back in again if you want it back.
@botternub vague means obscure, unclear etc.
{TP}-spartan was saying extract the sound with HMT, set the volume to 0 in a sound editing program then re inject it with HMT. Heres a tut to edit sound
click
xbox wrote:Why are you listening at full volume?
All you need to do is exactly what people are saying, go into chillout with HHT and null out the sound.
WHERE IN HHT. i had deadhamster try to help me on xfire but i couldnt find anything he was saying.
and i listen @ full volume cuz i have a good sound card and i play HPT organized matches... if anyone knows what it is
xbox wrote:There is no reason to be playing at full volume.][/URL]
Mess around in HMT and figure it out yourself (there was no dependency for this in HHT).
every reason to play that way. hear footsteps easier, whip around and noscope ppl in face with sniper... lol.
anyways what would i edit in that?