geting materials straight

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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gamble





Posts: 378
Joined: Thu May 13, 2004 5:15 pm
Location: somewhere over the rainbow/not in kansas

geting materials straight

Post by gamble »

When i apply materials to something in Max, the turn out all crooked and messed up, like each of the faces hast that particular bitmap. How do i get it so thats its one big one applied over all the faces?
pharacon





Posts: 7
Joined: Fri May 21, 2004 8:36 am

Post by pharacon »

You have to apply a UVM map to those surfaces! Have fun my friend because texturing is the worst part of 3d modeling!

For instance if you have bunch of horzonal floor's you select them all then allpy a UVM map, then hit align normal and select the one of the poly's this will make your textures align to that poly.

Its kinda brief bt hey i'm at work and not suppost to be on the internet :twisted:

-Pharacon
gamble





Posts: 378
Joined: Thu May 13, 2004 5:15 pm
Location: somewhere over the rainbow/not in kansas

Post by gamble »

i see, thank you very much
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