Sky and weather
- Rogue_Modder
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Sky and weather
I am making a mod, i want to make the sky diffrent, and make it weather as time goes on.
idk if you can do this, but can u make a mod go from night to day? like a shader that changes over a time lapse
Thanks,
Dark R0gue
idk if you can do this, but can u make a mod go from night to day? like a shader that changes over a time lapse
Thanks,
Dark R0gue
- Rogue_Modder
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Weather: Weather can be scripted to start and stop, and change in intensity as time goes on at random intervals. It may even be possible to have multiple weather systems running at once, although I have not seen this first-hand.
Sky: You might be able to achieve a day to night transition using an animated shader and a special bitmap tag but I cannot say how well that would look (those shaders tend to degrade image quality). There is also the problem of having to darken the lightmap as time goes on, which may be possible via scripting but I do not know for sure, nor would it, I believe, be SLC.
Sky: You might be able to achieve a day to night transition using an animated shader and a special bitmap tag but I cannot say how well that would look (those shaders tend to degrade image quality). There is also the problem of having to darken the lightmap as time goes on, which may be possible via scripting but I do not know for sure, nor would it, I believe, be SLC.
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- Rogue_Modder
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if you want to start out dark, then switch on a light, look here.
http://www.acemods.org/remnant/phpBB2/v ... 110e0fe455
http://www.acemods.org/remnant/phpBB2/v ... 110e0fe455

If you can change the colour of the sky and keep the lightmaps the same, it's a good enough illusion to give the appearance that it's going dark. Or, you can do what is done in Halo 3 (actually, it's in all Halo games, it's just more prominent in Halo 3), and have multiple skies, like on the level 'The Covenant'.
For anybody still wondering where FTD has gone, here it is.
- Rogue_Modder
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Thinking about this a bit more, it may be possible to have two coagulation BSPs, skies, and Lightmaps, one being day, the other night, and have a scripted switch between the two, like a trigger zone, or control (switch). Unfortunately the whole premise, while neat, would be a bit artificial because the switching would have to be player (and maybe even host) initiated, making it feel a whole lot less natural. And theres always the fact that its not a fluid game-play mechanic ;p
- xXFeRcHoXx
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- Rogue_Modder
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