need help with sound

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botternub





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need help with sound

Post by botternub »

DO NOT FLAME ME! MODDING DISCUSSION IS BROKEN AND I POSTED HERE. WILL AN ADMIN PLEASE MOVE THIS TO MODDING DISCUSSION SECTION WHEN IT IS FIXED.


okey guys. im wondering how to get rid of that annoying endless sound loop on ever map (background noise)


help?
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Post by {TP}Spartan »

you could just extract the sound decrease the volume of it to 0, save and re-inject.
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Re: need help with sound

Post by bcnipod »

botternub wrote:DO NOT FLAME ME! MODDING DISCUSSION IS BROKEN AND I POSTED HERE. WILL AN ADMIN PLEASE MOVE THIS TO MODDING DISCUSSION SECTION WHEN IT IS FIXED.


okey guys. im wondering how to get rid of that annoying endless sound loop on ever map (background noise)


help?
why? it sounds strange without background ambience.
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botternub





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Re: need help with sound

Post by botternub »

bcnipod wrote:
botternub wrote:DO NOT FLAME ME! MODDING DISCUSSION IS BROKEN AND I POSTED HERE. WILL AN ADMIN PLEASE MOVE THIS TO MODDING DISCUSSION SECTION WHEN IT IS FIXED.


okey guys. im wondering how to get rid of that annoying endless sound loop on ever map (background noise)


help?
why? it sounds strange without background ambience.

when i play a HPT/scrim, i jack the sound up on smaller maps so i can hear everything but the ambience ruins my headphones... and my ears lol.


@ spartan. you arent being vague enough.
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Philly




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Re: need help with sound

Post by Philly »

botternub wrote:@ spartan. you arent being vague enough.
LOL WUT explain yourself or you're going in mah sig.

Anyway, to null out the sound on parts of or all of maps, use a depedency swapper to null out the sound references in the looping sound tags. Then you can swap it back in again if you want it back.
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Post by Ombre »

Moved to Modding Discussion since it isn't broken anymore.
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hiheyhello





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Post by hiheyhello »

Philly wrote:
botternub wrote:@ spartan. you aren't being vague enough.
LOL WUT explain yourself or you're going in mah sig.

Anyway, to null out the sound on parts of or all of maps, use a depedency swapper to null out the sound references in the looping sound tags. Then you can swap it back in again if you want it back.
Quoted I luled.

@botternub vague means obscure, unclear etc.

{TP}-spartan was saying extract the sound with HMT, set the volume to 0 in a sound editing program then re inject it with HMT. Heres a tut to edit sound

click
Last edited by hiheyhello on Tue Dec 09, 2008 3:24 pm, edited 1 time in total.
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Post by DeadHamster »

hiheyhello wrote:
DeadHamster was saying extract the sound with HMT, set the volume to 0 in a sound editing program then re inject it with HMT. Heres a tut to edit sound



click

Oh I was?
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Post by hiheyhello »

where u? O wait it was tp-spartan whoops
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botternub





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Post by botternub »

hiheyhello wrote:
Philly wrote:
botternub wrote:@ spartan. you aren't being vague enough.
LOL WUT explain yourself or you're going in mah sig.

Anyway, to null out the sound on parts of or all of maps, use a depedency swapper to null out the sound references in the looping sound tags. Then you can swap it back in again if you want it back.
Quoted I luled.

@botternub vague means obscure, unclear etc.

{TP}-spartan was saying extract the sound with HMT, set the volume to 0 in a sound editing program then re inject it with HMT. Heres a tut to edit sound

click
this is the answer i was looking for. thanks
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Post by botternub »

ok so ive had no luck.



anyone wanna walk me thru how to get rid of that annoying sound? when its teamed with my sound blaster audigy it sounds like a jet going off.
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bcnipod





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Post by bcnipod »

Which annoying sound? just null out all references to it then.
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Post by WaeV »

Would turning the music level in-game to zero help?
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botternub





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Post by botternub »

bcnipod wrote:Which annoying sound? just null out all references to it then.

go to chillout.

jack your volume ALL THE WAY UP




you hear this echoey, loud, nasty looping sound that never ends
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xbox




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Post by xbox »

Why are you listening at full volume?

All you need to do is exactly what people are saying, go into chillout with HHT and null out the sound.
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Post by botternub »

xbox wrote:Why are you listening at full volume?

All you need to do is exactly what people are saying, go into chillout with HHT and null out the sound.

WHERE IN HHT. i had deadhamster try to help me on xfire but i couldnt find anything he was saying.



and i listen @ full volume cuz i have a good sound card and i play HPT organized matches... if anyone knows what it is
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Post by xbox »

There is no reason to be playing at full volume.

This may or may not be what you are looking for:
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Mess around in HMT and figure it out yourself (there was no dependency for this in HHT).
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Post by botternub »

xbox wrote:There is no reason to be playing at full volume.][/URL]

Mess around in HMT and figure it out yourself (there was no dependency for this in HHT).

every reason to play that way. hear footsteps easier, whip around and noscope ppl in face with sniper... lol.


anyways what would i edit in that?
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Post by xbox »

xbox wrote:Mess around in HMT and figure it out yourself
Change some values to zero and test it out.
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Post by Main »

I'll confirm that an awesome sound card on higher levels, you are able to hear the location of every weapon fired, and any nearby steps made by users.
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