WIP - Elevation
WIP - Elevation
It's pretty early in it's development, but I posted this to see if anyone had any suggestions/complaints with the modeling. I'll be posting frequent updates and such.
If you're looking for size reference, look at MC who is in the bottom right corner of the map. It's not sized perfectly yet, but it's close. The blue base will be on top of the map, and red base will be on bottom. I don't plan on putting any vehicles in it.
- Cryticfarm
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- Aumaan Anubis
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Non-planar.Cryticfarm wrote:I see a few non-planars on your model, or is that lighting?
Would that give me any tool errors? I'm going to fix them, but for now I'm just wanting to model and figure out the bitmaps/test it when the time comes.
As for the comment of it being too open, there will be added scenery that will add some cover, so no worries there; not only that, but I'm planning on adding more cover as well.
As for the advantage of one team over another, I'll work on it. I haven't figured that out yet.
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Big maps without vehicles are not the greatest thing. They are somewhat boring to walk across and Halo was not built for the "duck and cover and fire" kind of gameplay.
I like the model, but as Crytic said, if you corrected those non-planars it'll make your map look much nicer and you'll get less whining from tool (and that is always a plus). In general, ignoring problems until the end isn't the greatest of habits. I'd get the model done (no errors or any ones that cause eye sores), and then slap some textures on it.
To give my honest and frank impression, it looks like a really great base (with the flag at the top). Could be the start of something like CrowPath had done (medieval looking and such).
I can't wait to see what you do with it next.
I like the model, but as Crytic said, if you corrected those non-planars it'll make your map look much nicer and you'll get less whining from tool (and that is always a plus). In general, ignoring problems until the end isn't the greatest of habits. I'd get the model done (no errors or any ones that cause eye sores), and then slap some textures on it.
To give my honest and frank impression, it looks like a really great base (with the flag at the top). Could be the start of something like CrowPath had done (medieval looking and such).
I can't wait to see what you do with it next.
To me that map does not look designed to be a vehicle based map. It does look quite large, but lacks the area to use a vehicle effectively. Personally, I would stick a ghost or another small vehicle, maybe something like the bulldog, minus miniguns, for a form of transportation. Looks pretty good so far.
Indeed. I was thinking a hog, minus the turret, but that seemed a bit to big for parts of the map. If you are to go with the bulldog, minus the miniguns, then I would suggest that you alter the physics of it and make it a little slower, so you are not having people zip around the map in less than 15 seconds on one of them.JK-47 wrote:Not a bad idea. Either that or maybe a Mongoose, I don't know.bcnipod wrote:bulldog, minus miniguns,
- Cryticfarm
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