Are you saying you don't know how to get a multiplayer map to open correctly? Kind of sad.grimdoomer wrote:No. I mean in map format differences.
Gravemind Beta v1.3 Updated 2/8/08
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- grimdoomer
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No, I mean why the map freezes when I inject bitmaps.ShadowSpartan wrote:Are you saying you don't know how to get a multiplayer map to open correctly? Kind of sad.grimdoomer wrote:No. I mean in map format differences.
AI Zones in MP | Ambiance | Gravemind Beta v1.1
Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
- grimdoomer
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Well I have a common problem amoung Sound Injection and Tag Building. I swear I shifted everything perfect. Unicode, StringIDs, and all Tags are OK. All Raw data is viewable. So I honestly have no idea how or why it would make the game crash after loading to 80%. I need someones help who knows the map format inside out. But no one is availbe. I will try to talk to one more person, over christmas.Shock120 wrote:Is anyone planning on ripping out tags from SP and converting them for MP use?
I will how every be releasing a newer version. It supports the opening of MP maps, Bitmap Injection and a revised Meta Editor with cleaned up plugins. There is also sound injection, I only tested larger injection wich crashes the game, but smaller should work fine.
AI Zones in MP | Ambiance | Gravemind Beta v1.1
Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
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I know that the tags are external, hence why I thought he didn't know how to open them properly.Eaton wrote:Multiplayer maps aren't the same. Their tags are external and I don't think anyone has figured out how to make them internal.
Wouldn't that ruin Halo 2 PC even more by allowing people to edit MP maps?grimdoomer wrote:I will how every be releasing a newer version. It supports the opening of MP maps, Bitmap Injection and a revised Meta Editor with cleaned up plugins.
- grimdoomer
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All the multiplayer vital tags are stored in shared, wich has some sort of hash in it. As I don't support mp modding, I don't have any interest to look into it.ShadowSpartan wrote:I know that the tags are external, hence why I thought he didn't know how to open them properly.Eaton wrote:Multiplayer maps aren't the same. Their tags are external and I don't think anyone has figured out how to make them internal.
Wouldn't that ruin Halo 2 PC even more by allowing people to edit MP maps?grimdoomer wrote:I will how every be releasing a newer version. It supports the opening of MP maps, Bitmap Injection and a revised Meta Editor with cleaned up plugins.
AI Zones in MP | Ambiance | Gravemind Beta v1.1
Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
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While that may be true, about the vital tags being stored in shared, someone is eventually going to release a map with custom bipeds/weapons/vehicles and having Gravemind open multiplayer maps would ruin that map, as well as future ones. So I am against releasing a build that opens multiplayer maps.
- Twinreaper
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Whether or not Gravemind has the functionality of opening multiplayer maps, it's inevitable. Someone will do it; prolonging it is pointless.ShadowSpartan wrote:While that may be true, about the vital tags being stored in shared, someone is eventually going to release a map with custom bipeds/weapons/vehicles and having Gravemind open multiplayer maps would ruin that map, as well as future ones. So I am against releasing a build that opens multiplayer maps.
- grimdoomer
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No, I just code this stuff and hope it worksDarkDead wrote:Does this guy even play H2V?
Look, bungies security on MP is solid. I only know one person who figured it out, and you most likly have to reverse it out of the exe. So the village idiot won't be able to mod on live.
AI Zones in MP | Ambiance | Gravemind Beta v1.1
Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
The exe has some type of RSA (I think) check on it so you would have to:grimdoomer wrote: Look, bungies security on MP is solid. I only know one person who figured it out, and you most likly have to reverse it out of the exe. So the village idiot won't be able to mod on live.
1. Reverse Engineer the EXE
2. Find the Check and NOP/JMP it
3. Save and defeat the RSA check.
I have done steps 1 and *half of* 2, 3 I just gave up on it.
- grimdoomer
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THats only so you can attach a debugger on the exe, that in no way helps you figure out the security on shared.mapImpactPro wrote:The exe has some type of RSA (I think) check on it so you would have to:grimdoomer wrote: Look, bungies security on MP is solid. I only know one person who figured it out, and you most likly have to reverse it out of the exe. So the village idiot won't be able to mod on live.
1. Reverse Engineer the EXE
2. Find the Check and NOP/JMP it
3. Save and defeat the RSA check.
I have done steps 1 and *half of* 2, 3 I just gave up on it.
AI Zones in MP | Ambiance | Gravemind Beta v1.1
Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
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Does it really matter who I am, who are you?Twinreaper wrote:.....and who are you again?
No I don't, I make mods for Halo Custom Edition, as well as tools for Halo 2 Xbox and Halo 2 PC.DarkDead wrote:Does this guy even play H2V?
You are missing the point of my post. If somebody creates for instance, a custom biped, then that tag will be internal, not in shared, which would allow it to be modded. Someone will find a way to get around the checks that determine if internal tags are the same, which will RUIN maps like that.grimdoomer wrote:THats only so you can attach a debugger on the exe, that in no way helps you figure out the security on shared.map
Has anyone besides grimdoomer created an editor for Halo 2 PC? Nope. So if grimdoomer doesn't add the option to open multiplayer maps to Gravemind, then I doubt anyone is going to go and create an editor to do so.JK-47 wrote:Whether or not Gravemind has the functionality of opening multiplayer maps, it's inevitable. Someone will do it; prolonging it is pointless.
- grimdoomer
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Ok you really have no idea what you are talking about. If someone makes a bipd and sets it jump height to 50 your not gunna jump high is game its not the mc bipd. And it doesnt check if tags are internal, it verifys the integridy of shared.map. If the check passes then its good, if not someone tampered with it and the map fails to load, or one is loaded from the game disk.ShadowSpartan wrote:Does it really matter who I am, who are you?Twinreaper wrote:.....and who are you again?
No I don't, I make mods for Halo Custom Edition, as well as tools for Halo 2 Xbox and Halo 2 PC.DarkDead wrote:Does this guy even play H2V?
You are missing the point of my post. If somebody creates for instance, a custom biped, then that tag will be internal, not in shared, which would allow it to be modded. Someone will find a way to get around the checks that determine if internal tags are the same, which will RUIN maps like that.grimdoomer wrote:THats only so you can attach a debugger on the exe, that in no way helps you figure out the security on shared.map
Has anyone besides grimdoomer created an editor for Halo 2 PC? Nope. So if grimdoomer doesn't add the option to open multiplayer maps to Gravemind, then I doubt anyone is going to go and create an editor to do so.JK-47 wrote:Whether or not Gravemind has the functionality of opening multiplayer maps, it's inevitable. Someone will do it; prolonging it is pointless.
AI Zones in MP | Ambiance | Gravemind Beta v1.1
Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
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So you are saying it is impossible to add a custom biped/weapon/vehicle internally to a map? I highly doubt it. Stop mentioning shared, I am NOT talking about shared. I am talking about internal CUSTOM tags, not stock.grimdoomer wrote:Ok you really have no idea what you are talking about. If someone makes a bipd and sets it jump height to 50 your not gunna jump high is game its not the mc bipd. And it doesnt check if tags are internal, it verifys the integridy of shared.map. If the check passes then its good, if not someone tampered with it and the map fails to load, or one is loaded from the game disk.