bcnipod wrote:Awesome dude. dibs on beta

of course! your my mac dude! <33
midnight0908 wrote:Will this be online friendly? the old FTW mod i had to fix a bit because the of the floating pelicans c-dropships and longsword's were making people have exception when they join
I had to replace the map file then change the FOV back to 1.9999 but it doesn't have the biped or darkness (I can put the darkness in so that doesn't matter)
by the looks of it of those tanks on damnation they will cause exception too :\
BTW: 10/10 love the UI lol
i know that infinity had a exception issue as well as wizard in FTW but all the other maps were fine. Infinity was due to me missing nulling out a tag with the pelicans and wizard i dont remember why. The tanks will not bge a issue cause their not vehicles, their scenery, and not vehicles that have been changed to scenery via editing the tag class but actual damnation scenery.
So before you ask how i did it ill tell you. Its pretty simple if you think about it and kinda clever i thought..
Damnation has 3 scenery items i choose for this.
1. covie reg box
2. covie uplink box
3. covie elongated box
first i found every instance of any covie box and replaced them all with the reg covie box. This left me with the elongated one and the uplink one to do as i wished with. I then used Esch to swap the mod2 dep of the tank with uplink box so that whenever i placed a covie uplink box in the map the model for the tank would show. then i nulled all dependency's for the uplink box except for the visual mod2 of course. Then I asked Andrew_B to remodel the sniper ammo pack model into a platform for the tanks to rest on. Then I injected the new platform model over the old sniper ammo model. Then I swapped the mod2 for the elongated box with my new sniper ammo/platform model. Then I skinned everything as I needed and placed everything in game. If you open the map in sparkedit it looks like uplink boxes sitting on elongated boxes but in game the dependency swaps are in effect and that only occurs client side so no exception issues!
Did all that make sense? If not heres a quick vid of me proving it work fine in lobby games >_>
Demo working in lobby game ->
http://www.youtube.com/watch?v=XgfTyfzHUNI
As for the UI, don't get too attached to it >_>
Andrew_b wrote:The tanks wont cause an exception, you're just doing something wrong.
Looks nice, especially those platforms.

Even with the stray vert?
Loor wrote:Dibs on the beta too.
Battle creek is
smexy. I liked the water/blue of damnnation, but maybe because it's my favourite map

. I'm looking forward to what you do with it.
And maybe making the campaign a bit more interesting...?
Damnation will grow on your trust me and thx for saying BC looked good. Campaign? Naw, im not even going to mess with it. Everyone is doing campaign mods and once you play campaign a few times there really no reason to play it again unless someone did some MASSIVE editing and changed the complete story line and so forth. Id venture to say 99.9% of HaloPC players time is spent in MP games so im going to focus on that mainly. Besides, Philly is doing campaign right now so thats his ordeal.
Philly wrote:Looks very good Pepsi. Seems we're in competition once again.

THX =D
Competition? Naw, im just trying to reinvent something again and tie up some loose ideas I had before. Besides I dont want this to turn into a Philly vs. Pepsi thing cause arguments and flaming will begin like that over who likes what mod better. It would be like PS3 vs. Xbox. I hate thoes arguements, people should just shut up and play the game really >_>
midnight0908 wrote:Andrew_b wrote:The tanks wont cause an exception, you're just doing something wrong.
it doesn't give ME exception its when i host and people join THEY get exception
It does this on ALL the maps or just Infinity/Wizard? If its doing this on ALL the maps then something is wrong with either how you installed it or if you messed with it. During beta I had the mod installed and invited numerous people to my own game and they entered fine. The only maps off with this was Wizard and Infinity cause I was in a rush at the end and forgot to change a few tags.