Halo W.I.P. Photography

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
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DarkShallFall




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Post by DarkShallFall »

From HUD experience(Halo 2 and 3 only) if there's a function that only allows a component to display when zoomed then there should be wound that will make it disappear when zoomed.

Anyways, the mask outline shouldn't show when your zoomed in.

Also, Halo 2 grenade bitmaps works like this.
Image
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Iron_Forge wrote:I assume I won?..I should get an emblem...
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Garzahd





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Post by Garzahd »

Image

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CptnNsan0




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Post by CptnNsan0 »

That one piece of silver on the pistol bugs me
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Post by xbox »

DarkShallFall wrote:From HUD experience(Halo 2 and 3 only) if there's a function that only allows a component to display when zoomed then there should be wound that will make it disappear when zoomed.

Anyways, the mask outline shouldn't show when your zoomed in.

Also, Halo 2 grenade bitmaps works like this.
http://img367.imageshack.us/img367/8650 ... 464mg1.png
With the way that he implemented the hud, that's not possible.
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Philly




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Post by Philly »

DarkShallFall wrote:Anyways, the mask outline shouldn't show when your zoomed in.
Why not? You're still looking through the visor, aren't you?
For anybody still wondering where FTD has gone, here it is.
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DarkShallFall




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Post by DarkShallFall »

Philly wrote:
DarkShallFall wrote:Anyways, the mask outline shouldn't show when your zoomed in.
Why not? You're still looking through the visor, aren't you?
Yea but it disappears in Halo 3.
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Iron_Forge wrote:I assume I won?..I should get an emblem...
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Post by NotZachary82 »

Image

I finally finished my health meter for my mod. :) And ...

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Last edited by NotZachary82 on Fri Nov 28, 2008 11:09 am, edited 1 time in total.
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DrXThirst




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Post by DrXThirst »

It looks really good. Good job! :P
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Post by Eaton »

Finally something from Zac! :D
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Philly




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Post by Philly »

DarkShallFall wrote:
Philly wrote:
DarkShallFall wrote:Anyways, the mask outline shouldn't show when your zoomed in.
Why not? You're still looking through the visor, aren't you?
Yea but it disappears in Halo 3.
For the over 9000th time, this isn't a Halo 3 mod.
For anybody still wondering where FTD has gone, here it is.
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Post by CptnNsan0 »

awesome job zach!
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Post by ScottyGEE »

Philly wrote:
DarkShallFall wrote:
Philly wrote:
DarkShallFall wrote:Anyways, the mask outline shouldn't show when your zoomed in.
Why not? You're still looking through the visor, aren't you?
Yea but it disappears in Halo 3.
For the over 9000th time, this isn't a Halo 3 mod.
When your work is directly inspired from Halo 3, naturally people are going to make note of the similarities but mostly the differences between them. So if you want it to stop, best create more original material =o
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Technically its only me animating though ;)
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Philly




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Post by Philly »

I'd count it as original, since it's never been done before. :?
For anybody still wondering where FTD has gone, here it is.
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Post by Garzahd »

Nice job Zach, that's something I've always wanted in Halo 2.
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Post by NotZachary82 »

Garzahd wrote:Nice job Zach, that's something I've always wanted in Halo 2.
It's never been necessary, because Halo 2's health regenerates by itself after a period of time. I'm trying to go for a new way to play Halo 2, and I contributed to that by keeping it from regenerating, so a health meter is now totally necessary.
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Post by Garzahd »

I knew that, I just always wanted to have it so you need to pick up health packs (discourages camping).
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Post by Brendando »

ScottyGEE wrote:
Philly wrote:
DarkShallFall wrote:
Philly wrote:
DarkShallFall wrote:Anyways, the mask outline shouldn't show when your zoomed in.
Why not? You're still looking through the visor, aren't you?
Yea but it disappears in Halo 3.
For the over 9000th time, this isn't a Halo 3 mod.
When your work is directly inspired from Halo 3, naturally people are going to make note of the similarities but mostly the differences between them. So if you want it to stop, best create more original material =o
Just because Halo 3 did it doesn't mean that because of the HUD the entire mod is a Halo 3 mod. Especially if the creator is actually stating that it isn't. That seems kind of offensive to tell him to create "more original material". Everything he's done in FTD, especially the HUD, has bee pretty much made from scratch. I'd call that original material. Sorry to detract from the main focus of this topic.
Looking good, Philly!
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Post by DemonicSandwich »

NotZachary82 wrote:Image

I finally finished my health meter for my mod. :) And ...

Image
I think you should put that meter on the right of the motion tracker.
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
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Post by NotZachary82 »

DemonicSandwich wrote:I think you should put that meter on the right of the motion tracker.
I was debating that, because the shield depletes to the left, then the health depletes downward, so the meters sort of flow together, but I had trouble seeing it on my TV, so I had to change the zoom on the screen ...

*Edit: I might go with your idea.
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DemonicSandwich




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Post by DemonicSandwich »

NotZachary82 wrote:
DemonicSandwich wrote:I think you should put that meter on the right of the motion tracker.
I was debating that, because the shield depletes to the left, then the health depletes downward, so the meters sort of flow together, but I had trouble seeing it on my TV, so I had to change the zoom on the screen ...

*Edit: I might go with your idea.
Yea, many people still have standard TVs whom of which cut off a few lines of pixels on all sides.
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
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