help with sentinel enforcer
-
- Posts: 17
- Joined: Wed Nov 19, 2008 2:42 pm
help with sentinel enforcer
hi i was wondering if some on could plz post a full tut on how to get the sentinel enforcer into a mp map and how to make it drivable i am having truble with geting it in the map because i went to the sp map sentnel walls went to vehi tag dubble cicked enforcer and draged it over but it frezeis on sertent points whil trying to move over so if some one could post a full tut or a tut on how to fix the problem it would be much apreciated ty
To fix your first problem. I'm not sure if you are using Entity or Insolence. But if you are by chance using Entity. Find the vehicle, check the recursive and parsed boxes, and save the meta. Then build it into your multiplayer map of choice.
Now for your second problem, to make it drivable works the same way you would make any other SP vehicle drivable. I'm guessing you have done other vehicles strangely because I feel like I have seen you post something about this.
Now for your second problem, to make it drivable works the same way you would make any other SP vehicle drivable. I'm guessing you have done other vehicles strangely because I feel like I have seen you post something about this.

-
- Posts: 17
- Joined: Wed Nov 19, 2008 2:42 pm
-
- Posts: 17
- Joined: Wed Nov 19, 2008 2:42 pm
-
- Posts: 78
- Joined: Thu Aug 21, 2008 5:59 pm
-
- Posts: 78
- Joined: Thu Aug 21, 2008 5:59 pm
did you ever get the normal sentinal working as a charcater? it refuses to spawn for me.Eaton wrote:To save you some trouble... Download Killtrocity v2, do all of the patching, open up the vehicles.map, and it already has a Sentinel Enforcer that has weapons and it is fully drivable. Save it and build it into your map. That's what I do.
also can you post a sppf of a map with the working enforcer?
i use a 360 so no killtracity for me =(
I never tried. I don't really think it would work, but you never know. This is the Vehicles War patch from the Killtrocity pack. Apply it to a clean coagulation.map and the Sentinel Enforcer will be in the vehi tag.Gruntlord5 wrote:did you ever get the normal sentinal working as a charcater? it refuses to spawn for me.Eaton wrote:To save you some trouble... Download Killtrocity v2, do all of the patching, open up the vehicles.map, and it already has a Sentinel Enforcer that has weapons and it is fully drivable. Save it and build it into your map. That's what I do.
also can you post a sppf of a map with the working enforcer?
i use a 360 so no killtracity for me =(
http://files.filefront.com/Vehicles+War ... einfo.html

-
- Posts: 17
- Joined: Wed Nov 19, 2008 2:42 pm
-
- Posts: 78
- Joined: Thu Aug 21, 2008 5:59 pm
thanks thats half of what I wanted to do =).Eaton wrote:I never tried. I don't really think it would work, but you never know. This is the Vehicles War patch from the Killtrocity pack. Apply it to a clean coagulation.map and the Sentinel Enforcer will be in the vehi tag.Gruntlord5 wrote:did you ever get the normal sentinal working as a charcater? it refuses to spawn for me.Eaton wrote:To save you some trouble... Download Killtrocity v2, do all of the patching, open up the vehicles.map, and it already has a Sentinel Enforcer that has weapons and it is fully drivable. Save it and build it into your map. That's what I do.
also can you post a sppf of a map with the working enforcer?
i use a 360 so no killtracity for me =(
http://files.filefront.com/Vehicles+War ... einfo.html
-
- Posts: 78
- Joined: Thu Aug 21, 2008 5:59 pm
-
- Posts: 78
- Joined: Thu Aug 21, 2008 5:59 pm
never used entinty for anything but bsp veiwer, can you give me a tut?Eaton wrote:Use Entity to transfer the Sentinel Enforcer. Even if it did open, Insolence would not transfer it correctly.Gruntlord5 wrote:sorry for the double post, but can you post a map with this done? insolence wont read it after i patch with serinity.