Tripwire Activation
Tripwire Activation
Does anyone know of a way for some sort of tripwire device to be set up? I'm looking for something that triggers when you walk over / through it

- DeadHamster
- Posts: 2289
- Joined: Thu Feb 15, 2007 9:38 pm
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Someone put up a tutorial for tripmines, so that when a vehi hits it blows up, but I don think anything like what you're looking for is possible.
Maybe I could see it happening in a script, IDK whats possible in scripting personally but if it could do something like "If (player is on x coord #), then (blahblahblah)"
I dont see any way to do this in PC. but look into it anyway, try to find a way to make it work. Even if it's a sketchy getaround, do it.
Maybe I could see it happening in a script, IDK whats possible in scripting personally but if it could do something like "If (player is on x coord #), then (blahblahblah)"
I dont see any way to do this in PC. but look into it anyway, try to find a way to make it work. Even if it's a sketchy getaround, do it.
- Corvette19
- Posts: 1191
- Joined: Wed Jun 21, 2006 6:05 am
- Location: South Carolina
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Yeah, a death barrier. There's quite a few at the beginning of Two Betrayals.
For anybody still wondering where FTD has gone, here it is.
- Mr.Brightside
- Readers Club
- Posts: 823
- Joined: Sun Nov 18, 2007 11:25 am
- Location: Pensacola, Florida.
Oh, I can already change the grenade timers. I want it to explode when you're x distance close, not x seconds later.
Interesting...Loor wrote:Noo,
You duplicate the biped, and then chage the shield broken effect on that biped to an explosion, so when you run over it it EXPLODES.
Of course, you have to change the model.

I have an idea. Change the footstep effects of a particular surface to be something like a frag grenade explosion. Say, for example, you edited the collision of the log to be a small cube made from engineer skin. Engineer skin because you never see it used. Then you edit the globals/cyborg.foot file so that whenever you run, walk or land on that surface, you blow up.
Just an idea.
Just an idea.
- DeadHamster
- Posts: 2289
- Joined: Thu Feb 15, 2007 9:38 pm
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Ha, I've often used engineer blood/skin as well.Philly wrote:I have an idea. Change the footstep effects of a particular surface to be something like a frag grenade explosion. Say, for example, you edited the collision of the log to be a small cube made from engineer skin. Engineer skin because you never see it used. Then you edit the globals/cyborg.foot file so that whenever you run, walk or land on that surface, you blow up.
Just an idea.
Re: Tripwire Activation
you answered your own question. How to do it should be your next question. CE.WaeV wrote:I'm looking for something that triggers when you walk over / through it
You can also do it through PC, but doing it through CE would be easier and better.
- DeadHamster
- Posts: 2289
- Joined: Thu Feb 15, 2007 9:38 pm
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