I have a few requests. Would like to know if their possible in any way...
You can change the LOOK of a weapon can't you? I mean, you could change the model of the pistol... yes??
Can you customize the function of an invisibility power-up? Like, instead of turning invisible, it allows you to jump a little higher...
And (crossin' my fingers here), is there any way, you could have a "portable shield"? Let me explain in more detail. Imagine having a shield as a weapon. It may look like the covenant shield you get on turrets, only it floats right in front of the player, when equiped...
If any of this is possible in CE, fair enough. But if it's possible in PC, excellent.
Thanks
Custom weapons n' stuff?
- ryan_mckenzie
- Posts: 163
- Joined: Sat Mar 15, 2008 9:52 am
- Location: Good ol' Scotland ;)
- DeadHamster
- Posts: 2289
- Joined: Thu Feb 15, 2007 9:38 pm
For the shield, they've done it in CE, but I can see how it might be done in PC.
The biggie is collision models, so by getting a collision model for a gun to be large, you can create a shield item from any weapon.
If you dont mind the collison being a shield, download the new collision plugin in the DL section, and PMI a log into your map. Edit the collision of the log to the size you want the shield to be, and then edit the model of whatever weapon to match that.
Now, in HHT, swap out your weapons collision model for the log's collision.
If it's all done right, it should create a shield, however I think that hitting a gun counts as damage, so you'd have to figure out a way around that. I know that it's possible, look for what ID type the gun is, and make bullets reflect off it. That might do it.
Or just get the available tags in CE, and convert them to PC.
As for invisibility, I have no clue if thats possible or not, but I'd have to say not. The only thing I've seen is what type of powerup it is, so I'm assuming that the game handles it. IDK though, dont quote me on that.
The biggie is collision models, so by getting a collision model for a gun to be large, you can create a shield item from any weapon.
If you dont mind the collison being a shield, download the new collision plugin in the DL section, and PMI a log into your map. Edit the collision of the log to the size you want the shield to be, and then edit the model of whatever weapon to match that.
Now, in HHT, swap out your weapons collision model for the log's collision.
If it's all done right, it should create a shield, however I think that hitting a gun counts as damage, so you'd have to figure out a way around that. I know that it's possible, look for what ID type the gun is, and make bullets reflect off it. That might do it.
Or just get the available tags in CE, and convert them to PC.
As for invisibility, I have no clue if thats possible or not, but I'd have to say not. The only thing I've seen is what type of powerup it is, so I'm assuming that the game handles it. IDK though, dont quote me on that.
- ryan_mckenzie
- Posts: 163
- Joined: Sat Mar 15, 2008 9:52 am
- Location: Good ol' Scotland ;)
Well, I've decided to go for this in CE. I found tags for the Jackal shield, which will work perfectly...
http://hce.halomaps.org/index.cfm?fid=2807
I'm willing to forget about the whole "jump-higher-power-up" thing. So everything solved. Thanks
http://hce.halomaps.org/index.cfm?fid=2807
I'm willing to forget about the whole "jump-higher-power-up" thing. So everything solved. Thanks
- Corvette19
- Posts: 1191
- Joined: Wed Jun 21, 2006 6:05 am
- Location: South Carolina
- Corvette19
- Posts: 1191
- Joined: Wed Jun 21, 2006 6:05 am
- Location: South Carolina
Yeah, I liked it too.
It's called the Y-Ghost by HaloGuru.
Anyways, I made it fly!
I pretty much crammed the map with tags, and called it a map.
It's called the Y-Ghost by HaloGuru.
Anyways, I made it fly!
I pretty much crammed the map with tags, and called it a map.
Xfire = corvette19
WaeV wrote:Mess around with stuff, make exceptions, get messy! Do something we've never seen before.