Halo W.I.P. Photography

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
medmoy





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Post by medmoy »

T beezie, please release that new custom map you made with i can has cubes?

So many cool previews here, but no releases. :cry:

Don't worry about making it perfect. Just give us something new to play. Don't bother with team objectives because it's not worth the trouble (and the skull and bomb only can sit on the BSP). Don't worry if system link doesn't work. I just want new stuff to play. If you try to make it perfect, it will never come out.
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T Beezie




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Post by T Beezie »

medmoy wrote:T beezie, please release that new custom map you made with i can has cubes?
I've already put too much work into it not to release it. ;)
medmoy wrote:So many cool previews here, but no releases. :cry:
Don't worry about making it perfect.
Obviously, you don't know me very well...
medmoy wrote: Just give us something new to play. Don't bother with team objectives because it's not worth the trouble (and the skull and bomb only can sit on the BSP). Don't worry if system link doesn't work. I just want new stuff to play. If you try to make it perfect, it will never come out.
Well...it's good to hear that there are people out there, that still crave a new H2 mod, this truely warms my heart. :D
Yet, team/objective spawns and such are what create the true gameplay of a new map.
I realize it may seem like an eternity for people to release things....just remember, Lockout wasn't built overnight. :wink:


EDIT:
medmoy wrote:(and the skull and bomb only can sit on the BSP)
since when...? :|
medmoy





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Post by medmoy »

Oh wait nvm, the skull can sit on machs and things, but when you arm the assault bomb it just falls through them until it touches the BSP. So it says "bomb planted!" but then the timer never fills up because the bomb falls out of the arming circle.

So don't bother setting assault bomb arming circles if your whole map is machs. And nobody ever plays territories, so screw that one too. Also I see you have a gravity lift. theres a tutorial about how you can make them as big as you want and change their force.
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DrXThirst




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Post by DrXThirst »

I know you're just trying to help, but I'm about 99% sure TBZ already knows everything you're saying.
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T Beezie




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Post by T Beezie »

medmoy wrote:Oh wait nvm, the skull can sit on machs and things, but when you arm the assault bomb it just falls through them until it touches the BSP. So it says "bomb planted!" but then the timer never fills up because the bomb falls out of the arming circle.
I beg to differ...
Pix & Pruf :wink:
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Just a couple of quick pics from an old "mach-mod" that I released long ago.
One of many that I have made and/or played, of which ALL of the objective gametypes worked 100% perfectly.
Just wanted to clear that up. ;)
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Post by DrXThirst »

Not only does he know it, he provides counter-examples. :|
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DarkShallFall




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Post by DarkShallFall »

New ODST skin anyone?
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Iron_Forge wrote:I assume I won?..I should get an emblem...
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T Beezie




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Post by T Beezie »

Hawt...Image
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kibito87




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Post by kibito87 »

DarkShallFall wrote:New ODST skin anyone?
http://img101.imageshack.us/img101/5111 ... 339kj3.png
Is that for Halo 2 or 3?
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Post by DarkShallFall »

Halo 2.
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Iron_Forge wrote:I assume I won?..I should get an emblem...
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antszy101




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Post by antszy101 »

Very nice. I would like to see it ingame though before I give a final opinion
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InvaderVeex





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Post by InvaderVeex »

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Today's (or, rather yesterday's) work.

Bungie's Halo 1 model and unwrap.
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WaeV




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Post by WaeV »

Ooh, looks good.

My latest work: It's an elongated ghost that you lie down in, banshee style.
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kibito87




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Post by kibito87 »

That's pretty sweet WaeV. It reminds me somehow of a Predator. Or from a Predator movie.
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WaeV




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Post by WaeV »

Thanks. I call it the "roach". :)

It'll be released in my submission to Dh's mod contest, along with some other stuff I've cooked up.
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Corvette19




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Post by Corvette19 »

Wave, that's really really original.
Xfire = corvette19
WaeV wrote:Mess around with stuff, make exceptions, get messy! Do something we've never seen before.
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WaeV




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Post by WaeV »

Thanks, I didn't think I'd get this much positive feedback.

Lol, this will pretty much be my first publicly released mod too, and I've been here longer than pretty much everybody.
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Post by DEEhunter »

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H3mt
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Andrew_b




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Post by Andrew_b »

Nice! Nice clean models!
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DEEhunter





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Post by DEEhunter »

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