Features:
- XYZ Coordinate/Plane Editing For Bloodgulch's "Log"
Extra Plugin for the Scenery that dictate Max Collision Size, As well as when the model is rendered*.
*Explanation of Rendering Part: The Game renders an object based on the camera's position; if it's not being looked at there's no reason to render it. However, when doing model edits, this causes the model to not show up if it's considerably larger then the original even though it should. So by making giant platforms and not looking at the center, it wouldn't render, this fixes that.
I really don't consider this my plugin, considering all the help I've been given with it.
Credits:
- Altimit: HUGE Help with all of this.
neodos: H2 Collision Research which inspired this, helped tremendously.
XOrange: Original Research.
conure: Help with hex editing.
MoDFoX: Letting me bounce ideas off him, even if he didn't always understand.