Oooooo, thats very nice. Although I have the feeling I have no clue the actual importance of this. Model importation is like almost non-existent right?
AIM wrote:Demonic5andwich (6:10:10 PM):structure of a first person weapon animation: Demonic5andwich (6:10:43 PM):mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
DeadHamster wrote:Oooooo, thats very nice. Although I have the feeling I have no clue the actual importance of this. Model importation is like almost non-existent right?
Model injection has been possible since the release of DarkMatter.
There have been many assault rifle models in the past, but this one has a UV map, and probably something else that makes it special.
DeadHamster wrote:Oooooo, thats very nice. Although I have the feeling I have no clue the actual importance of this. Model importation is like almost non-existent right?
Model injection has been possible since the release of DarkMatter.
There have been many assault rifle models in the past, but this one has a UV map, and probably something else that makes it special.
Ahhhh, k. well Im not too up to date on H2 modding, I only know a slight bit, just from poking around the section occasionally.
AIM wrote:Demonic5andwich (6:10:10 PM):structure of a first person weapon animation: Demonic5andwich (6:10:43 PM):mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
AIM wrote:Demonic5andwich (6:10:10 PM):structure of a first person weapon animation: Demonic5andwich (6:10:43 PM):mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit